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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8163878"><p>No, it isn't a synonym for agency here. At least someone in this style of play wouldn't see that as such. If you regard it as such, that is fair, but that isn't how I would see it here. And yes, you probably wouldn't be happy in this style of game. I certainly wouldn't try to sell you on such a campaign. At the same time I do think there is value in playing different styles on their own terms. I don't much like adventure paths, but I play one happily if that is what a group wants to do (and I won't actively resist it or complain). It can be helpful to experience what people are after. When I ran Esoterrorists, because it was coming at things from much more of a scene-focused approach than I ever take in my games, I consulted with my friend who likes those sorts of styles, to make sure I was running the game and prepping it as it was intended (and not inserting my own style into it-------down the road obviously I might do that, but I wanted to experience the game on its own terms). I think this also applies to styles. If someone told me they were going to run a sandbox using burning wheel, and in the style you have been describing, I would play it according to their style and I wouldn't complain, nor would I sit in judgement of it. I would want to understand it (and I wouldn't try to be gaining that understanding, only to judge it later----I would want a clear, objective sense of the style, so I can understand what people who enjoy it are looking for in play).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8163878"] No, it isn't a synonym for agency here. At least someone in this style of play wouldn't see that as such. If you regard it as such, that is fair, but that isn't how I would see it here. And yes, you probably wouldn't be happy in this style of game. I certainly wouldn't try to sell you on such a campaign. At the same time I do think there is value in playing different styles on their own terms. I don't much like adventure paths, but I play one happily if that is what a group wants to do (and I won't actively resist it or complain). It can be helpful to experience what people are after. When I ran Esoterrorists, because it was coming at things from much more of a scene-focused approach than I ever take in my games, I consulted with my friend who likes those sorts of styles, to make sure I was running the game and prepping it as it was intended (and not inserting my own style into it-------down the road obviously I might do that, but I wanted to experience the game on its own terms). I think this also applies to styles. If someone told me they were going to run a sandbox using burning wheel, and in the style you have been describing, I would play it according to their style and I wouldn't complain, nor would I sit in judgement of it. I would want to understand it (and I wouldn't try to be gaining that understanding, only to judge it later----I would want a clear, objective sense of the style, so I can understand what people who enjoy it are looking for in play). [/QUOTE]
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