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A Question Of Agency?
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<blockquote data-quote="Aldarc" data-source="post: 8163886" data-attributes="member: 5142"><p>Okay, it seemed as if you were asserting here that your overall discussion in terms of the dead brother issue was universally held by sandbox gamers:</p><p></p><p>So you are then talking strictly about in-setting choices from the perspective of the character?</p><p></p><p>Also, keep in mind, it does seem that for some people that the GM unilaterally declaring the brother as dead in advance would be the GM thwarting the efforts of the PC to find their brother. It comes across as a story railroad where the GM has declared that it would be more interesting for the PC if the brother was dead. So the story is less emergent as the GM has ascribed a fixed outcome or result of the search. But that predetermined outcome may very well be psychologically unrewarding or hostile for the player who controls that character.</p><p></p><p></p><p>I wouldn't call it establishing anything. I would call it entertaining two separate definitions of agency so we can even hold a conversation, not to mention having to deal with only one definition of railroad.</p><p></p><p></p><p>You're welcome to accurately describe your own playstyle, but that doesn't absolve it from external judgment. Certainly no more than other playstyles have been repeatedly judged and commented upon. So maybe you can please put down the veiled accusations of "one true wayism" and hold a conversation without resorting to these sort of rhetorical tricks. There's really no need for that.</p><p></p><p></p><p>I still don't think that is always true even in your style of sandbox gaming as you make it out to be. I still think that there would be people who would have a problem with it if they encountered this, potentially myself included. I am not discounting here that there would be players and GMs who are fine with this, but let's not pretend that every player would be happy with this sort of forced outcome of their play agenda for their character.</p><p></p><p></p><p>I think it's unfair to describe any pushback as a "hostile, angry reaction".</p><p></p><p></p><p>And maybe stop using overly charged language like this too? Thanks.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8163886, member: 5142"] Okay, it seemed as if you were asserting here that your overall discussion in terms of the dead brother issue was universally held by sandbox gamers: So you are then talking strictly about in-setting choices from the perspective of the character? Also, keep in mind, it does seem that for some people that the GM unilaterally declaring the brother as dead in advance would be the GM thwarting the efforts of the PC to find their brother. It comes across as a story railroad where the GM has declared that it would be more interesting for the PC if the brother was dead. So the story is less emergent as the GM has ascribed a fixed outcome or result of the search. But that predetermined outcome may very well be psychologically unrewarding or hostile for the player who controls that character. I wouldn't call it establishing anything. I would call it entertaining two separate definitions of agency so we can even hold a conversation, not to mention having to deal with only one definition of railroad. You're welcome to accurately describe your own playstyle, but that doesn't absolve it from external judgment. Certainly no more than other playstyles have been repeatedly judged and commented upon. So maybe you can please put down the veiled accusations of "one true wayism" and hold a conversation without resorting to these sort of rhetorical tricks. There's really no need for that. I still don't think that is always true even in your style of sandbox gaming as you make it out to be. I still think that there would be people who would have a problem with it if they encountered this, potentially myself included. I am not discounting here that there would be players and GMs who are fine with this, but let's not pretend that every player would be happy with this sort of forced outcome of their play agenda for their character. I think it's unfair to describe any pushback as a "hostile, angry reaction". And maybe stop using overly charged language like this too? Thanks. [/QUOTE]
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