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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8163887"><p>Just to add one other thing here. I think it can matter in other ways. For example, I might really not like adventure paths, and that is a fine preference to have, but a ton of people like them. And it would be odd of me not to acknowledge or understand the sheer volume of players who find satisfaction in adventure path approaches. By the same token, there are clearly lots of players and GMs here who find satisfaction in styles where they exert more control over setting elements pertaining to their character arcs. Acknowledging those as the norm within their segment of the gaming community, is just being polite in my opinion. Same with acknowledging that what I am talking about is a pretty typical thing seen in sandbox play. Now that doesn't mean people can't deviate from that. This isn't a normative moral judgments. It is just a statement of what the trends are, what the overall population is in to. I mean I could use normative language about top 40 radio, by saying heavy distorted guitar isn't really a typical feature of top 40 radio. That is ackowledging a reality of top 40 radio. it isn't giving it moral legitimacy, but it does mean you shouldn't be surprised when songs with heavy distorted guitar don't get into the top 40 (and I love songs with distorted guitar). This would be like me taking my sandbox approach and acting surprised when I run a game with Pemerton, Aldarc and Innerdude. It would be especially annoying to them, I am sure, if I did so using PbtA or Burning Wheel (which I am assuming I might even have to bend rules to achieve). From the segment of the hobby they come from, that is a style norm I am violating. I have been told pretty conclusively they would consider it a dick move. I am not going to venture into that area of the hobby and just say "well this is how I run things, and I don't care how many of you don't like it".</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8163887"] Just to add one other thing here. I think it can matter in other ways. For example, I might really not like adventure paths, and that is a fine preference to have, but a ton of people like them. And it would be odd of me not to acknowledge or understand the sheer volume of players who find satisfaction in adventure path approaches. By the same token, there are clearly lots of players and GMs here who find satisfaction in styles where they exert more control over setting elements pertaining to their character arcs. Acknowledging those as the norm within their segment of the gaming community, is just being polite in my opinion. Same with acknowledging that what I am talking about is a pretty typical thing seen in sandbox play. Now that doesn't mean people can't deviate from that. This isn't a normative moral judgments. It is just a statement of what the trends are, what the overall population is in to. I mean I could use normative language about top 40 radio, by saying heavy distorted guitar isn't really a typical feature of top 40 radio. That is ackowledging a reality of top 40 radio. it isn't giving it moral legitimacy, but it does mean you shouldn't be surprised when songs with heavy distorted guitar don't get into the top 40 (and I love songs with distorted guitar). This would be like me taking my sandbox approach and acting surprised when I run a game with Pemerton, Aldarc and Innerdude. It would be especially annoying to them, I am sure, if I did so using PbtA or Burning Wheel (which I am assuming I might even have to bend rules to achieve). From the segment of the hobby they come from, that is a style norm I am violating. I have been told pretty conclusively they would consider it a dick move. I am not going to venture into that area of the hobby and just say "well this is how I run things, and I don't care how many of you don't like it". [/QUOTE]
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