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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8163995"><p>The point people are making is, in a sandbox, the GM deciding the brother is dead, wouldn't be an act of negation. The player was always free to search for that, but he or she was never free to determine the brother's status. And the concept is the GM would determine that early on most likely. Or he may decide something more nuanced like the brother is in peril on an island somewhere (I don't know perhaps he got shipwrecked on the isle of dread) and there is a weekly chance of him dying (which the GM would probably eyeball and set: or he may roll based on the brother's level which is what I would do). It may even be a more elaborate arrangement where the brother is potentially taking damage as they search). Either way, the state of the brother is up to the GM, and I think the thing that adds agency and excitement to this is the external unknown. If the players arrive and discover had they got their a week earlier, the brother would still be alive, that is interesting to me, and it gives me the sense that my choices did matter (because maybe the week delay was the product of a choice we made and in hindsight was a bad one).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8163995"] The point people are making is, in a sandbox, the GM deciding the brother is dead, wouldn't be an act of negation. The player was always free to search for that, but he or she was never free to determine the brother's status. And the concept is the GM would determine that early on most likely. Or he may decide something more nuanced like the brother is in peril on an island somewhere (I don't know perhaps he got shipwrecked on the isle of dread) and there is a weekly chance of him dying (which the GM would probably eyeball and set: or he may roll based on the brother's level which is what I would do). It may even be a more elaborate arrangement where the brother is potentially taking damage as they search). Either way, the state of the brother is up to the GM, and I think the thing that adds agency and excitement to this is the external unknown. If the players arrive and discover had they got their a week earlier, the brother would still be alive, that is interesting to me, and it gives me the sense that my choices did matter (because maybe the week delay was the product of a choice we made and in hindsight was a bad one). [/QUOTE]
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