Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 8164022" data-attributes="member: 85870"><p>Well, Bedrock's definition clearly doesn't include, "The capacity for players to advocate for their character's dramatic needs and have the system and group social contract support that intention, without unilateral imposition on that drive by the GM."</p><p></p><p>So, sure, if you exclude that proviso, then BRG's games have as much player agency as every RPG game, ever. </p><p></p><p></p><p>And just to be perfectly clear --- I am NOT attacking BRG's playstyle. Hell, I've run multiple campaigns with the intent to run exactly the kind of campaign he's describing---a largely player-driven (as much as possible within the constraints of a "traditional" system, in my case Savage Worlds) "idyllic sandbox."</p><p></p><p>And having attempted to do that, in my experience it's very hard to consistently frame situations that remain player focused without some additional systematic backing.</p><p></p><p>And it takes a lot of effort on the part of the GM, and a desire on the part of the GM to nearly fully avoid inserting their own agenda into the mix. Without that level of effort from the GM---especially when using a "traditional" system---it's entirely too easy for "idyllic sandbox" play to devolve into "setting tourism." </p><p></p><p>And as a player, I am flat-out DONE with setting tourism.</p><p></p><p>One of the core drives I've had in exploring new avenues for increased player agency is the experience I had 2 years ago in a friend's Savage Worlds campaign, where he ran the game largely as a "tourist setting" for Shaintar. By the end I was pushing against the restraints on agency so hard, it was like I could practically feel the straitjacket.</p><p></p><p></p><p>So what am I really trying to say? I think what I'm saying is that I both appreciate what Bedrockgames is trying to do, while also fully recognizing that there's a blind spot in his preferred playstyle that isn't addressed through any of the "conventional" sandbox techniques he's holding to.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8164022, member: 85870"] Well, Bedrock's definition clearly doesn't include, "The capacity for players to advocate for their character's dramatic needs and have the system and group social contract support that intention, without unilateral imposition on that drive by the GM." So, sure, if you exclude that proviso, then BRG's games have as much player agency as every RPG game, ever. And just to be perfectly clear --- I am NOT attacking BRG's playstyle. Hell, I've run multiple campaigns with the intent to run exactly the kind of campaign he's describing---a largely player-driven (as much as possible within the constraints of a "traditional" system, in my case Savage Worlds) "idyllic sandbox." And having attempted to do that, in my experience it's very hard to consistently frame situations that remain player focused without some additional systematic backing. And it takes a lot of effort on the part of the GM, and a desire on the part of the GM to nearly fully avoid inserting their own agenda into the mix. Without that level of effort from the GM---especially when using a "traditional" system---it's entirely too easy for "idyllic sandbox" play to devolve into "setting tourism." And as a player, I am flat-out DONE with setting tourism. One of the core drives I've had in exploring new avenues for increased player agency is the experience I had 2 years ago in a friend's Savage Worlds campaign, where he ran the game largely as a "tourist setting" for Shaintar. By the end I was pushing against the restraints on agency so hard, it was like I could practically feel the straitjacket. So what am I really trying to say? I think what I'm saying is that I both appreciate what Bedrockgames is trying to do, while also fully recognizing that there's a blind spot in his preferred playstyle that isn't addressed through any of the "conventional" sandbox techniques he's holding to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top