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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8164040"><p>Because I don't think that is what agency is in an RPG. I just don't find being given narrative control, or the ability to set the play agenda as a form of agency. I've played games that allow it. I mentioned hill folk and had lots of fun generating off camera setting content through dialogue. It was highly immersive. I didn't feel it gave me agency though, because I guess it gelt like a 'cheat' in that respect. It felt like I was given narrative power, and for what the game was doing that narrative power was cool and fun. I am presently reading the Hillfolk rulebook and hoping to one day do either a straight up I Claudius Campaign with it, or run my roman game using it. I am not knocking this style at all. It just legitimately doesn't strike me as agency, and it isn't how I've used agency for all the years I've used and encountered the word in RPG gaming. </p><p></p><p>To be clear on the scholar front, I responded in another post, but want to address it again here. In the setting I was running there was an imperial exam system based on the Song Dynasty and I was using my own game which has rules for advancing through the exams. Now I could have done rulings instead (asking for various checks), but I liked having concrete methods and I am pasting them below so you can see what I am talking about. But note, there would also be clear rules for the player conduction search. There are skills in the game that can be used to search and find clues, there are rules for traveling by ship etc. The brothers aliveness or deadness though would not be determined by any of those methods. That is a separate issue under the purview of the GM.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8164040"] Because I don't think that is what agency is in an RPG. I just don't find being given narrative control, or the ability to set the play agenda as a form of agency. I've played games that allow it. I mentioned hill folk and had lots of fun generating off camera setting content through dialogue. It was highly immersive. I didn't feel it gave me agency though, because I guess it gelt like a 'cheat' in that respect. It felt like I was given narrative power, and for what the game was doing that narrative power was cool and fun. I am presently reading the Hillfolk rulebook and hoping to one day do either a straight up I Claudius Campaign with it, or run my roman game using it. I am not knocking this style at all. It just legitimately doesn't strike me as agency, and it isn't how I've used agency for all the years I've used and encountered the word in RPG gaming. To be clear on the scholar front, I responded in another post, but want to address it again here. In the setting I was running there was an imperial exam system based on the Song Dynasty and I was using my own game which has rules for advancing through the exams. Now I could have done rulings instead (asking for various checks), but I liked having concrete methods and I am pasting them below so you can see what I am talking about. But note, there would also be clear rules for the player conduction search. There are skills in the game that can be used to search and find clues, there are rules for traveling by ship etc. The brothers aliveness or deadness though would not be determined by any of those methods. That is a separate issue under the purview of the GM. [/QUOTE]
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