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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8164062" data-attributes="member: 6785785"><p>Okay, so you reject my idea of agency and railroading. But you're the one whose ideas are being attacked? </p><p></p><p>I hope you realize how this might be frustrating. </p><p></p><p></p><p></p><p></p><p></p><p>I'm not talking about narrative power so much as the player being able to introduce some goals or ideas to the fiction....especially ones connected to his character. "I'd like my character to found a school" or "I want to build a keep" or "I want to unify the shattered lands". These don't seem like narrative power so much as a player giving the GM a cue as to what they'd like to see come up in play. </p><p></p><p>The GM is free to not allow these things to manifest. But then I don't see how you can claim that this supports player agency. It's paradoxical just from a definitional standpoint.</p><p></p><p></p><p></p><p>So you're saying yes? The character could have succeeded?</p><p></p><p></p><p></p><p>Interesting. Please see the post I quoted above.</p><p></p><p></p><p></p><p>Not the outcome. Just the idea. Just the journey. That there are ways to see this come up......like there were for the player whose character wanted to be a scholar. He ultimately failed, but there was a way for him to pursue that agenda. </p><p></p><p>If all your scholar tests were impassable because you had some setting idea you wanted to preserve about how difficult it is to become a scholar, would you say that this impacted the player's agency? Would you have let the player know this? Or would you let him think it's possible, and then just watch as the character strove for it despite the fact that the conclusion was foregone?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8164062, member: 6785785"] Okay, so you reject my idea of agency and railroading. But you're the one whose ideas are being attacked? I hope you realize how this might be frustrating. I'm not talking about narrative power so much as the player being able to introduce some goals or ideas to the fiction....especially ones connected to his character. "I'd like my character to found a school" or "I want to build a keep" or "I want to unify the shattered lands". These don't seem like narrative power so much as a player giving the GM a cue as to what they'd like to see come up in play. The GM is free to not allow these things to manifest. But then I don't see how you can claim that this supports player agency. It's paradoxical just from a definitional standpoint. So you're saying yes? The character could have succeeded? Interesting. Please see the post I quoted above. Not the outcome. Just the idea. Just the journey. That there are ways to see this come up......like there were for the player whose character wanted to be a scholar. He ultimately failed, but there was a way for him to pursue that agenda. If all your scholar tests were impassable because you had some setting idea you wanted to preserve about how difficult it is to become a scholar, would you say that this impacted the player's agency? Would you have let the player know this? Or would you let him think it's possible, and then just watch as the character strove for it despite the fact that the conclusion was foregone? [/QUOTE]
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