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A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8164090" data-attributes="member: 7025508"><p>Good question. In a certain sense yes, but then again it also depends on the scope of the game. Like if the game just focuses on the fate of one village or the personal relationships of a bunch of people over a summer in a country mansion, then being able to affect those things is what matters.</p><p></p><p>But I think the Exalted games I've ran tended to have higher player agency than my D&D games, as the characters simply had more ways to affect the setting (though high level D&D character tend to gain similar power.) I think Exalted and typical D&D have kind of similar scope in a sense that in both there tends to be a big open world with a ton of powerful magical creatures and beings, but in Exalted you start at much higher in the pecking order. I think my Dragon-Blooded campaign had pretty high level of player agency, higher than my Celestial Exalt campaign or the D&D 4e/Fate (yes, it was converted to Fate at some point!) game I was playing in where the characters became gods.</p><p></p><p>And yes, the Dragon-Blooded had less magical mojo than the Celestial exalts, but they had political power and freedom to move around in the setting. That definitely helped the players to express their agency, but I think what actually contributed even more was the lack of overarching 'main plot.' There was not some colossal 'the fate of the world depends on you' type of main story in that campaign, that I find is pretty common in games with powerful characters (both my Celestial exalted game and the D&D/Fate game I was playing in had such.) That is something that I've actually grown quite tired of (it is overused in other media too) as it warps everything to be about that one thing and actually massively limits what the characters can plausibly do. (Sorry, I kinda wandered past your original question...)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8164090, member: 7025508"] Good question. In a certain sense yes, but then again it also depends on the scope of the game. Like if the game just focuses on the fate of one village or the personal relationships of a bunch of people over a summer in a country mansion, then being able to affect those things is what matters. But I think the Exalted games I've ran tended to have higher player agency than my D&D games, as the characters simply had more ways to affect the setting (though high level D&D character tend to gain similar power.) I think Exalted and typical D&D have kind of similar scope in a sense that in both there tends to be a big open world with a ton of powerful magical creatures and beings, but in Exalted you start at much higher in the pecking order. I think my Dragon-Blooded campaign had pretty high level of player agency, higher than my Celestial Exalt campaign or the D&D 4e/Fate (yes, it was converted to Fate at some point!) game I was playing in where the characters became gods. And yes, the Dragon-Blooded had less magical mojo than the Celestial exalts, but they had political power and freedom to move around in the setting. That definitely helped the players to express their agency, but I think what actually contributed even more was the lack of overarching 'main plot.' There was not some colossal 'the fate of the world depends on you' type of main story in that campaign, that I find is pretty common in games with powerful characters (both my Celestial exalted game and the D&D/Fate game I was playing in had such.) That is something that I've actually grown quite tired of (it is overused in other media too) as it warps everything to be about that one thing and actually massively limits what the characters can plausibly do. (Sorry, I kinda wandered past your original question...) [/QUOTE]
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