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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8164209"><p>All I can say is this is how it is likely to arise in a sandbox. The player says I am going to start looking for my long lost brother, we are going to head to Dee to see if the Holy Killers can help me find where he might be. At this point, presumably it is the first this idea was introduced, the GM if he hasn't says okay and manages the trip to Dee (rolling for encounters, asking what route the players take if that is relevant, etc), then, if he hasn't done so yet in the campaign, starts thinking and deciding things like where the brother was, what he was doing, what he achieved, what his goals were, what developments occurred, if he is still alive. The player is totally free to make this search. But the GM should know, I would expect him to know, at that point if the brother is alive or dead (and the player will learn that outcome when he naturally gets that information in the setting). So say he decides the brother is dead. The Holy Killers might say he went to the Kushen Basin to see Vaagu (or if they have the information, they may tell him right there, he went to Vaagu and was killed by the Kushen. This could be a relatively short info gathering thing in Dee, or it could be a longer venture into the Kushen basin. Depends on what the Holy Killers know (and without looking up my entry on the holy killers, I can't say what their capabilities in that regard might be off the top of my head)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8164209"] All I can say is this is how it is likely to arise in a sandbox. The player says I am going to start looking for my long lost brother, we are going to head to Dee to see if the Holy Killers can help me find where he might be. At this point, presumably it is the first this idea was introduced, the GM if he hasn't says okay and manages the trip to Dee (rolling for encounters, asking what route the players take if that is relevant, etc), then, if he hasn't done so yet in the campaign, starts thinking and deciding things like where the brother was, what he was doing, what he achieved, what his goals were, what developments occurred, if he is still alive. The player is totally free to make this search. But the GM should know, I would expect him to know, at that point if the brother is alive or dead (and the player will learn that outcome when he naturally gets that information in the setting). So say he decides the brother is dead. The Holy Killers might say he went to the Kushen Basin to see Vaagu (or if they have the information, they may tell him right there, he went to Vaagu and was killed by the Kushen. This could be a relatively short info gathering thing in Dee, or it could be a longer venture into the Kushen basin. Depends on what the Holy Killers know (and without looking up my entry on the holy killers, I can't say what their capabilities in that regard might be off the top of my head) [/QUOTE]
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