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<blockquote data-quote="AbdulAlhazred" data-source="post: 8164311" data-attributes="member: 82106"><p>I think there's an element here of just basic "how do we agree on the milieu?" If the game is a fairly limited magic kind of D&D setting (IE lower/mid-level D&D) then establishing the action in the desert probably precludes the other options from coming up, or at least constrains their appearance. If a player is complaining, after it was thoroughly established and agreed, on the desert being the primary location, that his Arctic Barbarian PC wants to 'head north' and the heck with other threads of the story, then something has gone amiss. Some of the things you mention might be possible fixes, but I would avoid the problem at the start, if possible.</p><p></p><p>I don't think your c) is actually a problem. Gygax discussed this in 1e DMG, and that seemed cogent. That is, such a trek can be played out at once and then simply represents the time commitment for those characters. If there's some obvious point of intersection with other PCs that must be played out, then perhaps those PCs also need to be advanced to the point in time in question. Of course this is all very much considering a fairly rigid Gygaxian Troupe Play kind of situation. IME few games are run that way nowadays. Even if there might be some limited form of it in one of my games, it would be pretty limited, and problems aren't likely to arise. Obviously in your case the players may find at some point they want/need to go run other characters for a while, but that is the price of playing in that style.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8164311, member: 82106"] I think there's an element here of just basic "how do we agree on the milieu?" If the game is a fairly limited magic kind of D&D setting (IE lower/mid-level D&D) then establishing the action in the desert probably precludes the other options from coming up, or at least constrains their appearance. If a player is complaining, after it was thoroughly established and agreed, on the desert being the primary location, that his Arctic Barbarian PC wants to 'head north' and the heck with other threads of the story, then something has gone amiss. Some of the things you mention might be possible fixes, but I would avoid the problem at the start, if possible. I don't think your c) is actually a problem. Gygax discussed this in 1e DMG, and that seemed cogent. That is, such a trek can be played out at once and then simply represents the time commitment for those characters. If there's some obvious point of intersection with other PCs that must be played out, then perhaps those PCs also need to be advanced to the point in time in question. Of course this is all very much considering a fairly rigid Gygaxian Troupe Play kind of situation. IME few games are run that way nowadays. Even if there might be some limited form of it in one of my games, it would be pretty limited, and problems aren't likely to arise. Obviously in your case the players may find at some point they want/need to go run other characters for a while, but that is the price of playing in that style. [/QUOTE]
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