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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8164532"><p>I actually do agree with this. When I say old school and OSR, I am talking about the post 2000 look back at old school. I started in 86 and I remember there being all kinds of variety at tables (though also a lot of what you see in the OSR movement was certainly present). But a table could vary a lot based on the game they played, the edition of the game, the style developed locally (every place seemed to play quite different). I am in no way saying what I am talking about reflects how people played D&D across the US in its early days. What I can do is talk about what I encountered when I first sat down to play in 86, and a lot of what I am trying to recapture here is the freedom I experienced with that kind of sandboxy open world (though again I don't think it was quite so rigid as it comes off in some of these discussions-----but certainly for me the spark of that experience did all come to focus on playing my character in a world operated by the GM). I do hope I've made this clear across my posts. On many occasions I have said clearly, I think people over simplify the history a lot. And your view of gaming often depended on what you were into at a given moment.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8164532"] I actually do agree with this. When I say old school and OSR, I am talking about the post 2000 look back at old school. I started in 86 and I remember there being all kinds of variety at tables (though also a lot of what you see in the OSR movement was certainly present). But a table could vary a lot based on the game they played, the edition of the game, the style developed locally (every place seemed to play quite different). I am in no way saying what I am talking about reflects how people played D&D across the US in its early days. What I can do is talk about what I encountered when I first sat down to play in 86, and a lot of what I am trying to recapture here is the freedom I experienced with that kind of sandboxy open world (though again I don't think it was quite so rigid as it comes off in some of these discussions-----but certainly for me the spark of that experience did all come to focus on playing my character in a world operated by the GM). I do hope I've made this clear across my posts. On many occasions I have said clearly, I think people over simplify the history a lot. And your view of gaming often depended on what you were into at a given moment. [/QUOTE]
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