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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Fenris-77" data-source="post: 8164562" data-attributes="member: 6993955"><p>One reasonable conception of agency I've read divides it into three types, ranked lowest to highest (amount of agency). Here's a quick and dirty precis:</p><p></p><p><strong>Agency Level 1: The freedom to deal with the situation.</strong> This is the <em>an ogre jumps out of the birthday cake, what do you do? </em>level of agency. Very common, and seldom quashed except by railroad tycoons.</p><p></p><p><strong>Agency Level 2: The freedom to choose the situation.</strong> This is the level where players have the ability to choose their own route through an adventure. Whether that's multiple paths to pick from, or the freedom to creatively think of other approaches on the spot. Summed up, this is free exploration.</p><p></p><p><strong>Agency Level 3: The freedom to choose the goal.</strong> This is sandbox agency, where the goals of play are player decided. They can do whatever they want. Rescue the princess, wash their hair, or go into business selling trinkets crafted by needy Goblin orphans. </p><p></p><p>What's interesting about this is that I see people talking about sandboxes and both levels 2 and 3 as the 'definitional agency' of that playstyle. I'm not suggesting that's wrong, only that different styles of sandbox involve different versions and complexions of the latter two. Most RPGs are pretty heavy on level 1 no matter what system or style. I wouldn't say this is by any means the last word in how to construe agency, but I do find it a helpful model.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8164562, member: 6993955"] One reasonable conception of agency I've read divides it into three types, ranked lowest to highest (amount of agency). Here's a quick and dirty precis: [B]Agency Level 1: The freedom to deal with the situation.[/B] This is the [I]an ogre jumps out of the birthday cake, what do you do? [/I]level of agency. Very common, and seldom quashed except by railroad tycoons. [B]Agency Level 2: The freedom to choose the situation.[/B] This is the level where players have the ability to choose their own route through an adventure. Whether that's multiple paths to pick from, or the freedom to creatively think of other approaches on the spot. Summed up, this is free exploration. [B]Agency Level 3: The freedom to choose the goal.[/B] This is sandbox agency, where the goals of play are player decided. They can do whatever they want. Rescue the princess, wash their hair, or go into business selling trinkets crafted by needy Goblin orphans. What's interesting about this is that I see people talking about sandboxes and both levels 2 and 3 as the 'definitional agency' of that playstyle. I'm not suggesting that's wrong, only that different styles of sandbox involve different versions and complexions of the latter two. Most RPGs are pretty heavy on level 1 no matter what system or style. I wouldn't say this is by any means the last word in how to construe agency, but I do find it a helpful model. [/QUOTE]
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