Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8164586" data-attributes="member: 6696971"><p>Thanks for this Fenris. I'm going to give you a quick example of the DW (PW) loop above in action. If you would, map this onto your system. How would this manifest in ItW&W and what would the implications on agency be (relative to how they're made manifest in DW)?</p><p></p><p><strong>Consult where you are on the map and where you want to go > Confirm course to get there and how far you can get in a day:</strong></p><p></p><ul> <li data-xf-list-type="ul">At the nearly abandoned, haunted, river village of Dorhollow.</li> <li data-xf-list-type="ul">To Eldenbright's Grotto (a cave in a sunken garden where a PC's uncle plays his harp even in death).</li> <li data-xf-list-type="ul">2 day shortcut through the Wyvern-infested, treacherous hike up and over Skyreach or 4 day trek under the looming Redwoods of a mercurial grove whose name is lost to time (because no one will enter it). The former.</li> </ul><p></p><p><strong>Pick Scout, Navigator, Quartermaster</strong> </p><p></p><p>* Thistle the Halfling Druid, Caedius the Elven Arcane Duelist, Astrafel the Elven Bard</p><p></p><p><strong>Make Scout Ahead move and resolve any related Dangers or Discoveries encountered along the way</strong></p><p></p><p>* Thistle Shapeshifts, spends 1 Hold on Mountain Ram (his home), skips ahead easily. 2d6+Wis = 10 result. Choose 2. Player chooses:</p><p></p><p>- You discern a beneficial aspect of the terrain—shortcut, shelter, or tactical advantage (describe it). <em>At the top of the ridge is a partially ruined watchtower. Should give us good shelter for the night.</em></p><p></p><p>- You make a Discovery (ask the GM). <em>Wyvern nest under an overhang. Mama and the hatchlings sleeping. Some poor traveling scholar recently lost their life feeding them. Pack in tatters w/ Coin and Bag of Books strewn about. Take a closer look?</em></p><p><em></em></p><p><em>Tempting, but not today.</em></p><p></p><p><strong>Make Navigator move and Resolve any related Dangers or Discoveries </strong></p><p></p><p>- 2d6+Int = 6-. Caedius player marks xp and GM hard move.</p><p></p><p>- <em>Huge Stone Giant unmelds from cliff face they're climbing and grasps the two of them in a crushing clinch. Takes them back to his lair to sip Stone Adder poison (petrification - Spout Lore) to let the Mountain Spirit determine if they're worthy of traversing these hallow grounds. </em></p><p><em></em></p><p><em>Bard uses their racial to learn something relevant about this place's history, uses Charming and Open to get the Stone Giant to give her leverage in Parley. Social Conflict Clock defeated by the two Elves and the Stone Giant lets them free after a small tithe to the Mountain Spirit. </em></p><p></p><p><strong>Make Camp Move = QM makes Manage Provisions Move and resolve Rations and any soft/hard move + one person on watch rolls +nothing for night event > if Danger resolve Stay Sharp move and then resolve Danger.</strong></p><p></p><p>- Bard Manage Provisions 2d6+Wis = 7-9. The party consumes the expected amount of rations (1 per person</p><p>except Druid who doesn't have to eat or drink and GM soft move. <em>The climb and journey was exhausting and the food is so tasty! 1 extra Ration consumed by Caedius!</em></p><p><em></em></p><p><em>- </em>Roll 2d6+nothing (with take +1 due to Druid's scouting and elements can't be a soft move) = 7-9. GM chooses 1. One party member of the GM’s choice suffers a restless night. <em>Caedius suffers a restless night haunted by a terrible song of discordant chords and inscrutable melody (Eldenbright is his uncle). He heals on 1/4 max HP from rest. Everyone else heals 1/2 max HP.</em></p><p><em></em></p><p><em>[HR][/HR]</em></p><p></p><p>That is what a day's Journey play loop looks like. How would that manifest/work out in ItW&W?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8164586, member: 6696971"] Thanks for this Fenris. I'm going to give you a quick example of the DW (PW) loop above in action. If you would, map this onto your system. How would this manifest in ItW&W and what would the implications on agency be (relative to how they're made manifest in DW)? [B]Consult where you are on the map and where you want to go > Confirm course to get there and how far you can get in a day:[/B] [LIST] [*]At the nearly abandoned, haunted, river village of Dorhollow. [*]To Eldenbright's Grotto (a cave in a sunken garden where a PC's uncle plays his harp even in death). [*]2 day shortcut through the Wyvern-infested, treacherous hike up and over Skyreach[B] [/B]or 4 day trek under the looming Redwoods of a mercurial grove whose name is lost to time (because no one will enter it). The former. [/LIST] [B]Pick Scout, Navigator, Quartermaster[/B] * Thistle the Halfling Druid, Caedius the Elven Arcane Duelist, Astrafel the Elven Bard [B]Make Scout Ahead move and resolve any related Dangers or Discoveries encountered along the way[/B] * Thistle Shapeshifts, spends 1 Hold on Mountain Ram (his home), skips ahead easily. 2d6+Wis = 10 result. Choose 2. Player chooses: - You discern a beneficial aspect of the terrain—shortcut, shelter, or tactical advantage (describe it). [I]At the top of the ridge is a partially ruined watchtower. Should give us good shelter for the night.[/I] - You make a Discovery (ask the GM). [I]Wyvern nest under an overhang. Mama and the hatchlings sleeping. Some poor traveling scholar recently lost their life feeding them. Pack in tatters w/ Coin and Bag of Books strewn about. Take a closer look? Tempting, but not today.[/I] [B]Make Navigator move and Resolve any related Dangers or Discoveries [/B] - 2d6+Int = 6-. Caedius player marks xp and GM hard move. - [I]Huge Stone Giant unmelds from cliff face they're climbing and grasps the two of them in a crushing clinch. Takes them back to his lair to sip Stone Adder poison (petrification - Spout Lore) to let the Mountain Spirit determine if they're worthy of traversing these hallow grounds. Bard uses their racial to learn something relevant about this place's history, uses Charming and Open to get the Stone Giant to give her leverage in Parley. Social Conflict Clock defeated by the two Elves and the Stone Giant lets them free after a small tithe to the Mountain Spirit. [/I] [B]Make Camp Move = QM makes Manage Provisions Move and resolve Rations and any soft/hard move + one person on watch rolls +nothing for night event > if Danger resolve Stay Sharp move and then resolve Danger.[/B] - Bard Manage Provisions 2d6+Wis = 7-9. The party consumes the expected amount of rations (1 per person except Druid who doesn't have to eat or drink and GM soft move. [I]The climb and journey was exhausting and the food is so tasty! 1 extra Ration consumed by Caedius! - [/I]Roll 2d6+nothing (with take +1 due to Druid's scouting and elements can't be a soft move) = 7-9. GM chooses 1. One party member of the GM’s choice suffers a restless night. [I]Caedius suffers a restless night haunted by a terrible song of discordant chords and inscrutable melody (Eldenbright is his uncle). He heals on 1/4 max HP from rest. Everyone else heals 1/2 max HP. [HR][/HR][/I] That is what a day's Journey play loop looks like. How would that manifest/work out in ItW&W? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top