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<blockquote data-quote="pemerton" data-source="post: 8164805" data-attributes="member: 42582"><p>Which page?</p><p></p><p>I've just been reading my copy. Here are some extracts:</p><p></p><p style="margin-left: 20px"><u>Page B3:</u></p> <p style="margin-left: 20px">This rule booklet deals mostly with adventures in a dungeon . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It is the DM's job to prepare the setting for each adventure before the game begins. This setting is called a <strong>dungeon</strong> . . . The dungeon is carefully mapped on paper . . . Each game session is called an <strong>adventure</strong>. . . . An adventure begins when the party enters a dungeon, and ends when the party has left the dungeon and divided up treasure. . . . At the start of the game, the palyers enter the dungeon . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Page B15</u></p> <p style="margin-left: 20px">When the players have rolled up their characters and bought their equipment, the DM will describe the background of the adventure. This might include information about the place the charactrs start from, the names of any NPC companions or retainers they will have, and some rumours abot the dungeon the party is going to explore.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[The rest of this chapter (Part 4: The Adventure) discusses resolving movement and exploration in dungeons; and then talks about awarding XP.]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Page B51:</u></p> <p style="margin-left: 20px">Before playes can take their characters on adventures into dungeons, the DM must either craeat a dungeon or draw its map, or beome familiar with one of TSR's dungeon modules. . . . This section [ie Part 8: Dungeon Master Information] gives a step-by-step guide to creating a dungeon.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[The rest of the chapter then goes on to discuss how to build a dungeon (eg heading B. Decide on a Setting discusses how "it is useful to have a <em>general</em> idea of what it will look like" eg castle, tower, temple, etc.]</p><p></p><p>This is what I had in mind. Where is the reference to villages?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8164805, member: 42582"] Which page? I've just been reading my copy. Here are some extracts: [INDENT][U]Page B3:[/U][/INDENT] [INDENT]This rule booklet deals mostly with adventures in a dungeon . . .[/INDENT] [INDENT][/INDENT] [INDENT]It is the DM's job to prepare the setting for each adventure before the game begins. This setting is called a [B]dungeon[/B] . . . The dungeon is carefully mapped on paper . . . Each game session is called an [B]adventure[/B]. . . . An adventure begins when the party enters a dungeon, and ends when the party has left the dungeon and divided up treasure. . . . At the start of the game, the palyers enter the dungeon . . .[/INDENT] [INDENT][/INDENT] [INDENT][U]Page B15[/U][/INDENT] [INDENT]When the players have rolled up their characters and bought their equipment, the DM will describe the background of the adventure. This might include information about the place the charactrs start from, the names of any NPC companions or retainers they will have, and some rumours abot the dungeon the party is going to explore.[/INDENT] [INDENT][/INDENT] [INDENT][The rest of this chapter (Part 4: The Adventure) discusses resolving movement and exploration in dungeons; and then talks about awarding XP.][/INDENT] [INDENT][/INDENT] [INDENT][U]Page B51:[/U][/INDENT] [INDENT]Before playes can take their characters on adventures into dungeons, the DM must either craeat a dungeon or draw its map, or beome familiar with one of TSR's dungeon modules. . . . This section [ie Part 8: Dungeon Master Information] gives a step-by-step guide to creating a dungeon.[/INDENT] [INDENT][/INDENT] [INDENT][The rest of the chapter then goes on to discuss how to build a dungeon (eg heading B. Decide on a Setting discusses how "it is useful to have a [I]general[/I] idea of what it will look like" eg castle, tower, temple, etc.][/INDENT] This is what I had in mind. Where is the reference to villages? [/QUOTE]
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