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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Neonchameleon" data-source="post: 8164884" data-attributes="member: 87792"><p>But I am literally using your definition of the term that "<a href="https://www.enworld.org/threads/a-question-of-agency.676460/page-185#post-8164542" target="_blank"><em>[player agency] has always meant, your ability to move freely through your character in the setting.</em></a>" And then I am taking that as a baseline and showing where there is more agency available than in a sandbox by using Fate as an example.</p><p></p><p>I'm not inventing jargon. I'm taking the term as you have defined it and showing why sandboxes are lacking in agency compared to other playstyles. If you don't like the jargon then stop using it. But it is under your own definition that sandboxes are not king of the hill.</p><p></p><p><strong>By your own definition of agency this is false and I have shown why and how other games give more agency. </strong>Just repeating your statement that there is more agency available in a sandbox simply doesn't work when by your own definition of agency there are games with more agency available, like Fate or Apocalypse World. I've yet to see you offer any counter-argument or even try to fix your definition.</p><p></p><p>I'm not inventing jargon. I'm using your jargon and following through on the consequences. Which means that either the definition you have given of agency is inaccurate and misleading or that there are games that offer more agency than sandboxes. From my own play experience it is the latter that is true. A "Play to find out what happens" game done well offers more agency (or at the very least more concentrated agency) than even a sandbox that has been done well where your characters are essentially an outside force. Both, however, offer far more agency than an adventure path.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8164884, member: 87792"] But I am literally using your definition of the term that "[URL='https://www.enworld.org/threads/a-question-of-agency.676460/page-185#post-8164542'][I][player agency] has always meant, your ability to move freely through your character in the setting.[/I][/URL]" And then I am taking that as a baseline and showing where there is more agency available than in a sandbox by using Fate as an example. I'm not inventing jargon. I'm taking the term as you have defined it and showing why sandboxes are lacking in agency compared to other playstyles. If you don't like the jargon then stop using it. But it is under your own definition that sandboxes are not king of the hill. [B]By your own definition of agency this is false and I have shown why and how other games give more agency. [/B]Just repeating your statement that there is more agency available in a sandbox simply doesn't work when by your own definition of agency there are games with more agency available, like Fate or Apocalypse World. I've yet to see you offer any counter-argument or even try to fix your definition. I'm not inventing jargon. I'm using your jargon and following through on the consequences. Which means that either the definition you have given of agency is inaccurate and misleading or that there are games that offer more agency than sandboxes. From my own play experience it is the latter that is true. A "Play to find out what happens" game done well offers more agency (or at the very least more concentrated agency) than even a sandbox that has been done well where your characters are essentially an outside force. Both, however, offer far more agency than an adventure path. [/QUOTE]
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