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A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8164998" data-attributes="member: 6696971"><p>I enumerated and bolded some things above. Questions/thoughts:</p><p></p><p>1) So branching paths with different inputs into the decision-point (distance, danger, obstacle type, etc) yes? </p><p></p><p>a) Is there a high resolution map (you mention classic 6 mile hexes so I would think yes) where all of this is heavily prepped before hand? </p><p></p><p>b) Or is this a low res map (with 6 miles just for reference) with some dangers/terrain type and then a table that can quickly resolve the creation of each branch (this is how Torchbearer works); roll for distance > then danger > then obstacle types?</p><p></p><p>2) Can you (a) give me a quick example of this happening because of acute pressure on food/water and/or fleeing exposure to shelter (and what would be the positive feedback loop that would lead to this...I know how it manifests in Torchbearer and I wonder how much overlap there is?), (b) what the action declaration > action resolution > fallout loop would look like. (c) Please make "become lost" as part of the fallout and then depict how a character might die as a result.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8164998, member: 6696971"] I enumerated and bolded some things above. Questions/thoughts: 1) So branching paths with different inputs into the decision-point (distance, danger, obstacle type, etc) yes? a) Is there a high resolution map (you mention classic 6 mile hexes so I would think yes) where all of this is heavily prepped before hand? b) Or is this a low res map (with 6 miles just for reference) with some dangers/terrain type and then a table that can quickly resolve the creation of each branch (this is how Torchbearer works); roll for distance > then danger > then obstacle types? 2) Can you (a) give me a quick example of this happening because of acute pressure on food/water and/or fleeing exposure to shelter (and what would be the positive feedback loop that would lead to this...I know how it manifests in Torchbearer and I wonder how much overlap there is?), (b) what the action declaration > action resolution > fallout loop would look like. (c) Please make "become lost" as part of the fallout and then depict how a character might die as a result. Thanks in advance. [/QUOTE]
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