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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8165245" data-attributes="member: 82106"><p>Agreed! In fact the player cannot (Czege Principal) be the one to dictate the resolution, as that spoils the process. They are simply entitled to the allocation of a certain quantity of 'dramatic energy' to their quest. The result should be dramatic, in doubt, and lead to character exposition, usually all driven by some sort of struggle/dilemma introduced into the situation, often by the GM (and possibly guided by dice, etc.). It is OK, if in the final analysis, after all the story has reached its culmination, that some failed check results in "the brother is dead." Hopefully that will lead on into even more interesting territory, but I guess it could come at the end of an arc and just end, if other things are 'on the burner' that can provide the needed 'dramatic energy' from there on.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8165245, member: 82106"] Agreed! In fact the player cannot (Czege Principal) be the one to dictate the resolution, as that spoils the process. They are simply entitled to the allocation of a certain quantity of 'dramatic energy' to their quest. The result should be dramatic, in doubt, and lead to character exposition, usually all driven by some sort of struggle/dilemma introduced into the situation, often by the GM (and possibly guided by dice, etc.). It is OK, if in the final analysis, after all the story has reached its culmination, that some failed check results in "the brother is dead." Hopefully that will lead on into even more interesting territory, but I guess it could come at the end of an arc and just end, if other things are 'on the burner' that can provide the needed 'dramatic energy' from there on. [/QUOTE]
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