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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8165368"><p>I will say, sometimes people are just operating from very different conceptions and play backgrounds. I have talked with Estar a number of times about RPGs and RPG design and we seem to communicate well enough about it (and our approaches are not identical). There are communities I am in, where I have no trouble conveying what I am talking about. I may not be expressing my ideas well here. I can send you a couple of PDFs I've done if you want and you can skim through the GM material, and determine if what I have to say makes sense or is unintelligible to you. If you are genuinely curious, more than happy to do that. I definitely wouldn't say I have a unified theory of RPGs that I operate by. And my aims often shift from book to book. For example one of my games is set up as a wuxia dramatic sandbox, while the game that followed is Chinese Horror-Investigation, with a monster-of-the week approach (and not a sandbox game). Right now I am running a bunch of wuxia one shots, each divided into two sessions and each adventure based on a single wuxia film (where the players bid to be one of the characters in the film). After that I am going to resume play testing my wuxia crime campaign, which is all about the players rising up through the ranks of a criminal organization. </p><p></p><p>Here is an adventure I ran for Halloween recently to give you an idea of how I approach things, when not operating in a strict sandbox: </p><p></p><p><a href="http://thebedrockblog.blogspot.com/2020/11/head-of-teahouse-strange-tales-adventure.html" target="_blank">HEAD OF THE TEAHOUSE</a></p><p></p><p>Also here is a game I ran online with Estar, my friend Adam, Deathblade and Elliot. It is more focused on a dungeon crawl, but might give you an idea of how I tend to run games: </p><p></p><p>[MEDIA=youtube]PLZnEbaKvNk:8071[/MEDIA]</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8165368"] I will say, sometimes people are just operating from very different conceptions and play backgrounds. I have talked with Estar a number of times about RPGs and RPG design and we seem to communicate well enough about it (and our approaches are not identical). There are communities I am in, where I have no trouble conveying what I am talking about. I may not be expressing my ideas well here. I can send you a couple of PDFs I've done if you want and you can skim through the GM material, and determine if what I have to say makes sense or is unintelligible to you. If you are genuinely curious, more than happy to do that. I definitely wouldn't say I have a unified theory of RPGs that I operate by. And my aims often shift from book to book. For example one of my games is set up as a wuxia dramatic sandbox, while the game that followed is Chinese Horror-Investigation, with a monster-of-the week approach (and not a sandbox game). Right now I am running a bunch of wuxia one shots, each divided into two sessions and each adventure based on a single wuxia film (where the players bid to be one of the characters in the film). After that I am going to resume play testing my wuxia crime campaign, which is all about the players rising up through the ranks of a criminal organization. Here is an adventure I ran for Halloween recently to give you an idea of how I approach things, when not operating in a strict sandbox: [URL='http://thebedrockblog.blogspot.com/2020/11/head-of-teahouse-strange-tales-adventure.html']HEAD OF THE TEAHOUSE[/URL] Also here is a game I ran online with Estar, my friend Adam, Deathblade and Elliot. It is more focused on a dungeon crawl, but might give you an idea of how I tend to run games: [MEDIA=youtube]PLZnEbaKvNk:8071[/MEDIA] [/QUOTE]
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