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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8165382"><p>This is very good. I like this more specific example and bend in the discussion. I am having a somewhat hard time understanding how this looks in practice, not because its bad, or looks unappealing, or your communication style, but I find with stuff like this, until I play it in person, it doesn't really sink in what is going on exactly. However I think I kind of get what it is. Is this like a map of potential pathways to take turf? Personally i don't see anything wrong with a tool like this. Is there a point in this mapping procedure where the players would exert powers they wound't have in the kind of game I've been discussing? (just want to understand where you think mechanics might be potentially irksome for us).</p><p></p><p>Over the years I have run a lot of what I call Boxer From Shantung campaigns (which is a movie about a guy who rises up in a city's kung fu criminal underworld, to become major crime boss himself). And I've used different methods for getting there. Sometimes I use models like this one I think. But what I've found is in my crime campaigns my players tend to prefer things being very specific (so I usually map out each organization with its key members, stats for all its henchmen, and explanation of its territory). In some campaigns this has gotten quite granular (i.e. the House of Loma has an extortion racket that includes the following businesses, and is engaged in the following smuggling operations, etc). The players would then deal with these things concretely in the setting. I've found when I try to overlay an absract system on that, it has met with resistance (I have found the same thing when I've tried to build sect building tools or crime committing tools and tables------it may just be my players but they often sidestep these measures by just getting more specific). Maybe that isn't a possibility here. I am not sure I understand it enough to know (and again I haven't read Blades int he Dark, but one reason it is on my list is to see how it manages this kind of thing as it is something I deal with a lot in my campaigns and I will take any tools and tweak any tools I can that work).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8165382"] This is very good. I like this more specific example and bend in the discussion. I am having a somewhat hard time understanding how this looks in practice, not because its bad, or looks unappealing, or your communication style, but I find with stuff like this, until I play it in person, it doesn't really sink in what is going on exactly. However I think I kind of get what it is. Is this like a map of potential pathways to take turf? Personally i don't see anything wrong with a tool like this. Is there a point in this mapping procedure where the players would exert powers they wound't have in the kind of game I've been discussing? (just want to understand where you think mechanics might be potentially irksome for us). Over the years I have run a lot of what I call Boxer From Shantung campaigns (which is a movie about a guy who rises up in a city's kung fu criminal underworld, to become major crime boss himself). And I've used different methods for getting there. Sometimes I use models like this one I think. But what I've found is in my crime campaigns my players tend to prefer things being very specific (so I usually map out each organization with its key members, stats for all its henchmen, and explanation of its territory). In some campaigns this has gotten quite granular (i.e. the House of Loma has an extortion racket that includes the following businesses, and is engaged in the following smuggling operations, etc). The players would then deal with these things concretely in the setting. I've found when I try to overlay an absract system on that, it has met with resistance (I have found the same thing when I've tried to build sect building tools or crime committing tools and tables------it may just be my players but they often sidestep these measures by just getting more specific). Maybe that isn't a possibility here. I am not sure I understand it enough to know (and again I haven't read Blades int he Dark, but one reason it is on my list is to see how it manages this kind of thing as it is something I deal with a lot in my campaigns and I will take any tools and tweak any tools I can that work). [/QUOTE]
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