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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8165705"><p>This is probably the aspect that would go over least well. The players would definitely expect me to have a city developed, and even if there were details of it they were probing that I had invented yet, they would expect those details to come from me (since i know all the basic details of the city enough that I can extrapolate what ought to be in a given area, and whom). That said, where they choose to explore, is definitely going to help detemine what get's shaped in the session. It is just they wouldn't want to be calling the shots on the details in any way unless it was something their characters were making (for example we had a group take over a section of buildings in town and convert them into a headquarters, so through the efforts of their characters, the effectively added someting to the map. Also I would have as many details pinned down about groups in the city as possible (so a city map is likely to have the headquarters of gangs and sects marked------though there have been time I have left that kind of detail fuzzy for a given group----but normally that is hammered out)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8165705"] This is probably the aspect that would go over least well. The players would definitely expect me to have a city developed, and even if there were details of it they were probing that I had invented yet, they would expect those details to come from me (since i know all the basic details of the city enough that I can extrapolate what ought to be in a given area, and whom). That said, where they choose to explore, is definitely going to help detemine what get's shaped in the session. It is just they wouldn't want to be calling the shots on the details in any way unless it was something their characters were making (for example we had a group take over a section of buildings in town and convert them into a headquarters, so through the efforts of their characters, the effectively added someting to the map. Also I would have as many details pinned down about groups in the city as possible (so a city map is likely to have the headquarters of gangs and sects marked------though there have been time I have left that kind of detail fuzzy for a given group----but normally that is hammered out) [/QUOTE]
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