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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8165750"><p>No one is disagreeing that these approaches are different. I mentioned playing HIllfolk, and that couldn't be more different than the kind of game that Rob was running. I think we are disagreeing on what that difference means. I also think within the context of games where GMs are the ref, you can't get much more different than an adventure path and the kind of game Rob runs. In fact, structural issues aside, the end result of a game like Hillfolk and a game like Rob's, is a lot closer in my opinion than the end result of an adventure. In both Hillfolk and in Rob's game, even if there is a starting point, we have no idea where that will lead by the end of the night, the end of the adventure or deep into the campaign (Hillfolk is specifically designed for long term campaign play so it is actually a good game to compare to the kind of campaign Rob runs for this purposes, as his tend to be long term campaigns). Contrast that with an adventure path, where there is a clear outline of what will happen that evening. There is a situational element to Robs games and my games people are missing here, and I think both of us would reject terms like scripted. Yes you are occasionally going to have events in a living world that are meant to unfold like real events (a kingdom going to war, a plague, etc) but neither I nor Rob, in any conversation we've had together or in any game, have dealt with scripted storylines within the setting. Characters and NPCs may have plans, they may want things, but seems to be the starting point more than a narrative thread of events. Even if I do have something planned, like The 87 Killers and the Celestial Plume Masters get into a conflict over the Celestial Plume trade inside Lady 87's territory, I am not going to plan that out as a series of beats. I will know Lady 87's overall strategy, the Celestial Plume's overall strategy, but because there are so many gray areas, I would abstract the conflict into a series of check to see who is gaining territory and losing men, etc. I get that you are saying this is something the GM has generated, I just think scripted is entirely the wrong word for it, and highly misleading one. And in this conversation that is often my objection, the language and terms frame the discussion in a way that I just don't often agree with.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8165750"] No one is disagreeing that these approaches are different. I mentioned playing HIllfolk, and that couldn't be more different than the kind of game that Rob was running. I think we are disagreeing on what that difference means. I also think within the context of games where GMs are the ref, you can't get much more different than an adventure path and the kind of game Rob runs. In fact, structural issues aside, the end result of a game like Hillfolk and a game like Rob's, is a lot closer in my opinion than the end result of an adventure. In both Hillfolk and in Rob's game, even if there is a starting point, we have no idea where that will lead by the end of the night, the end of the adventure or deep into the campaign (Hillfolk is specifically designed for long term campaign play so it is actually a good game to compare to the kind of campaign Rob runs for this purposes, as his tend to be long term campaigns). Contrast that with an adventure path, where there is a clear outline of what will happen that evening. There is a situational element to Robs games and my games people are missing here, and I think both of us would reject terms like scripted. Yes you are occasionally going to have events in a living world that are meant to unfold like real events (a kingdom going to war, a plague, etc) but neither I nor Rob, in any conversation we've had together or in any game, have dealt with scripted storylines within the setting. Characters and NPCs may have plans, they may want things, but seems to be the starting point more than a narrative thread of events. Even if I do have something planned, like The 87 Killers and the Celestial Plume Masters get into a conflict over the Celestial Plume trade inside Lady 87's territory, I am not going to plan that out as a series of beats. I will know Lady 87's overall strategy, the Celestial Plume's overall strategy, but because there are so many gray areas, I would abstract the conflict into a series of check to see who is gaining territory and losing men, etc. I get that you are saying this is something the GM has generated, I just think scripted is entirely the wrong word for it, and highly misleading one. And in this conversation that is often my objection, the language and terms frame the discussion in a way that I just don't often agree with. [/QUOTE]
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