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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8165761"><p>This, I think, misses what is going on (at least in most of my games). Definitely there needs to be some kind of agreement at the table (which is just as true for the kinds of games you are talking about: believe me if you have a staunch anti-story game player at your table, you are going to have problems if GM powers are being distributed among the players in any way). But my games are made up of people who like and play radically different games. We are just reasonable people with one another, and we are good at accepting the concept or conceit of a game and playing it on its own terms. I've mentioned countless times the other games I have played. They haven't been Burning Wheel or Blades in the Dark (though I am literally just waiting for a few more points of credit in my Drivethru account to buy the print and PDF of the book for BitD). But like I said, I have played Hillfolk, I have run essoterrorists, I have Fiasco, etc. All my questions to people about elements of the games that have come up here have been sincere and I haven't attempted to cast them in any kind of negative light (yet I have seen our styles compared to things like dictatorships, or guessing what the GM has in his notes-----neither of those are particularly charitable in my opinion). One GM in our group focuses a lot more on character arcs and drama between characters, and playing those stories out. That isn't how I run games, but I am happy to be in his games and play the way he likes to run them (and its fun). He could easily have run something like the long lost brother scenario Pemerton mentioned, and that wouldn't have been an issue at all. But if he were to play in my sandbox, he wouldn't object to the long lost brother situation yielding a dead brother. I think this has a lot more to do with how people behave in general and at the table. I have never been a sore loser, and the only type of player who has ever bothered me, on either end of the screen, is the sore loser (people who complain because they don't get their way in a game or something bad happens to their character). That doesn't mean there can't be reasonable disagreements over outcomes, but I find good faith, goes a long way towards bridging style gaps. And I find being mature in the face of not getting everything you want out of a game goes a long way too. So I wouldn't say I try to form groups of like minded people. I do try to avoid playing with people who respond to style differences or disagreements in ways I find unreasonable or immature (and honestly I haven't met too many people like in decades of gaming). And I think that can be a problem in either direction</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8165761"] This, I think, misses what is going on (at least in most of my games). Definitely there needs to be some kind of agreement at the table (which is just as true for the kinds of games you are talking about: believe me if you have a staunch anti-story game player at your table, you are going to have problems if GM powers are being distributed among the players in any way). But my games are made up of people who like and play radically different games. We are just reasonable people with one another, and we are good at accepting the concept or conceit of a game and playing it on its own terms. I've mentioned countless times the other games I have played. They haven't been Burning Wheel or Blades in the Dark (though I am literally just waiting for a few more points of credit in my Drivethru account to buy the print and PDF of the book for BitD). But like I said, I have played Hillfolk, I have run essoterrorists, I have Fiasco, etc. All my questions to people about elements of the games that have come up here have been sincere and I haven't attempted to cast them in any kind of negative light (yet I have seen our styles compared to things like dictatorships, or guessing what the GM has in his notes-----neither of those are particularly charitable in my opinion). One GM in our group focuses a lot more on character arcs and drama between characters, and playing those stories out. That isn't how I run games, but I am happy to be in his games and play the way he likes to run them (and its fun). He could easily have run something like the long lost brother scenario Pemerton mentioned, and that wouldn't have been an issue at all. But if he were to play in my sandbox, he wouldn't object to the long lost brother situation yielding a dead brother. I think this has a lot more to do with how people behave in general and at the table. I have never been a sore loser, and the only type of player who has ever bothered me, on either end of the screen, is the sore loser (people who complain because they don't get their way in a game or something bad happens to their character). That doesn't mean there can't be reasonable disagreements over outcomes, but I find good faith, goes a long way towards bridging style gaps. And I find being mature in the face of not getting everything you want out of a game goes a long way too. So I wouldn't say I try to form groups of like minded people. I do try to avoid playing with people who respond to style differences or disagreements in ways I find unreasonable or immature (and honestly I haven't met too many people like in decades of gaming). And I think that can be a problem in either direction [/QUOTE]
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