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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8165810"><p>Also, a lot of what I have been saying about my own decisions is they follow rulings, or even established procedures. I linked to a bunch of them. There are just times where I don't need to make a check because I know what the causal effect would be (this might include portions of conversation between an NPC and PC, where the PC proposes something, and I have a handle on how the NPC views the PC and what the NPC would think of the proposal). Plenty of dice get rolled in these games </p><p></p><p>Also I think people missed something very important Rob said: if he makes a controversial decision, he will undo that decision if the table objects. And I know I have gotten causal things wrong and undone them (for example I have told a player some element was present in a situation, and I realized it should not have been, so out of fairness to the player, I explain I was incorrect and we can rework what happened. I am not particularly precious about that stuff. Neither of us are the kinds of Gm's who have trouble pulling back the veil. I don't believe in using a GM screen for example. Right now I play entirely online, but in my live games all my dice rolls are out in the open. The only things I make secret rolls for are when you need a partition between player and character knowledge (for instance if a player makes a Divination check, it just doesn't work in the system I run if the player knows the result, so would roll that secretly----but it is one of a maybe two or three things that get handled that way).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8165810"] Also, a lot of what I have been saying about my own decisions is they follow rulings, or even established procedures. I linked to a bunch of them. There are just times where I don't need to make a check because I know what the causal effect would be (this might include portions of conversation between an NPC and PC, where the PC proposes something, and I have a handle on how the NPC views the PC and what the NPC would think of the proposal). Plenty of dice get rolled in these games Also I think people missed something very important Rob said: if he makes a controversial decision, he will undo that decision if the table objects. And I know I have gotten causal things wrong and undone them (for example I have told a player some element was present in a situation, and I realized it should not have been, so out of fairness to the player, I explain I was incorrect and we can rework what happened. I am not particularly precious about that stuff. Neither of us are the kinds of Gm's who have trouble pulling back the veil. I don't believe in using a GM screen for example. Right now I play entirely online, but in my live games all my dice rolls are out in the open. The only things I make secret rolls for are when you need a partition between player and character knowledge (for instance if a player makes a Divination check, it just doesn't work in the system I run if the player knows the result, so would roll that secretly----but it is one of a maybe two or three things that get handled that way). [/QUOTE]
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