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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8165826" data-attributes="member: 16814"><p>Totally, but, again, I cannot analyze the general case based on specific idiosyncratic relationships at a given table, but I can analyze the framework those relationships act upon. And, here, it's entirely up to those relationships because the system grants all of that agency to the GM over the players. Using this as the starting point, then we can actually talk about ways in which this can be altered through specifically tailored agreements at the table. </p><p></p><p>For example, when I run 5e I do not blink a moment at the fact that the system and system expectations are that I, as GM, decide things. I decide if a given action declaration succeeds, fails, or is uncertain. If uncertain, I decide which mechanic will be used and the particulars (DC, ability, dis/ad, etc) that shall be applied. When resolution, I decide the details of the resolution entirely. This is the framework under which the game places the GM and the players. Now, that said, I can talk specifically about what I do with this. Ultimately, I have some written agendas that are player facing and constrain me -- the players can call me out if I violate these. However, the nature of the system means that I have lots and lots of ways to deploy Force, and do so covertly, so that it can be difficult to tell I'm violating those agendas. This is due to the system structure. I take steps to avoid this (announced DCs, roll in the open, explicit stakes), but the nature of the system, and the fact that it strongly privileges GM agency over player agency, is just a fact of play. And, all of that said, I run a pretty mean 5e game.</p><p></p><p>Which is cool! I'm sure you run a good game, too, you seem very much aware of what you're doing and focused on ways you enjoy playing! And, I think a lot of that is because you've taken in these ideas I'm talking about, recognized how they work, and tailored your approach. Prior to this, did you do as good a job achieving what you wanted in your game?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8165826, member: 16814"] Totally, but, again, I cannot analyze the general case based on specific idiosyncratic relationships at a given table, but I can analyze the framework those relationships act upon. And, here, it's entirely up to those relationships because the system grants all of that agency to the GM over the players. Using this as the starting point, then we can actually talk about ways in which this can be altered through specifically tailored agreements at the table. For example, when I run 5e I do not blink a moment at the fact that the system and system expectations are that I, as GM, decide things. I decide if a given action declaration succeeds, fails, or is uncertain. If uncertain, I decide which mechanic will be used and the particulars (DC, ability, dis/ad, etc) that shall be applied. When resolution, I decide the details of the resolution entirely. This is the framework under which the game places the GM and the players. Now, that said, I can talk specifically about what I do with this. Ultimately, I have some written agendas that are player facing and constrain me -- the players can call me out if I violate these. However, the nature of the system means that I have lots and lots of ways to deploy Force, and do so covertly, so that it can be difficult to tell I'm violating those agendas. This is due to the system structure. I take steps to avoid this (announced DCs, roll in the open, explicit stakes), but the nature of the system, and the fact that it strongly privileges GM agency over player agency, is just a fact of play. And, all of that said, I run a pretty mean 5e game. Which is cool! I'm sure you run a good game, too, you seem very much aware of what you're doing and focused on ways you enjoy playing! And, I think a lot of that is because you've taken in these ideas I'm talking about, recognized how they work, and tailored your approach. Prior to this, did you do as good a job achieving what you wanted in your game? [/QUOTE]
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