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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8165964" data-attributes="member: 6785785"><p>I think this is an interesting element. Again, I'll lean on Blades in the Dark as a way of talking about it.</p><p></p><p>In Blades, this progression of the characters as a group is formalized in several ways. First and most obviously, they pick a specific type of crew to be, and they have a crew sheet for their team that works very much like a character sheet. It has abilities they get to select as they gain crew XP and advance. The crew also has a Tier, and this is kind of a ranking within the setting. So a Tier 0 gang is one that most people won't have heard of, and other gangs and factions likely are indifferent toward. It also gives a sense of the quality of their gear and their lair and so on. </p><p></p><p>So, a crew can gain XP, and then gain new abilities or new lair features, or underlings that work for them. They can also move up in Tier. The process for this is to gain Rep (which they gain with each Score they pull off). When they gain enough Rep, they can spend it to move up a Tier. So their standing improves overall, they can start to afford better gear, their underlings are more capable.....all that kind of stuff. It also means that other Factions, likely higher ranking Factions with more power and influence, may start to take notice of the crew. There's a very formal player facing element to it all, it can be measured and tracked, and the players can work toward those goals clearly. </p><p></p><p>Do you think this would fit in your kind of game?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8165964, member: 6785785"] I think this is an interesting element. Again, I'll lean on Blades in the Dark as a way of talking about it. In Blades, this progression of the characters as a group is formalized in several ways. First and most obviously, they pick a specific type of crew to be, and they have a crew sheet for their team that works very much like a character sheet. It has abilities they get to select as they gain crew XP and advance. The crew also has a Tier, and this is kind of a ranking within the setting. So a Tier 0 gang is one that most people won't have heard of, and other gangs and factions likely are indifferent toward. It also gives a sense of the quality of their gear and their lair and so on. So, a crew can gain XP, and then gain new abilities or new lair features, or underlings that work for them. They can also move up in Tier. The process for this is to gain Rep (which they gain with each Score they pull off). When they gain enough Rep, they can spend it to move up a Tier. So their standing improves overall, they can start to afford better gear, their underlings are more capable.....all that kind of stuff. It also means that other Factions, likely higher ranking Factions with more power and influence, may start to take notice of the crew. There's a very formal player facing element to it all, it can be measured and tracked, and the players can work toward those goals clearly. Do you think this would fit in your kind of game? [/QUOTE]
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