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A Question Of Agency?
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<blockquote data-quote="Aldarc" data-source="post: 8166003" data-attributes="member: 5142"><p>Some of my players prefer a variety of games other than Fate, and we also played D&D for a time. We even played a sandbox game of D&D 5e. When I ran Fate several times for them, my players recognized, identified, and responded to the fact that they had more player agency in Fate than in D&D. The same was true when I ran Dungeon World. </p><p></p><p></p><p>I don't know about you, but for me it sounds like an opportunity to listen and learn. </p><p></p><p></p><p>This is one thing that I like about Beyond the Wall and Other Adventures. At the very least, the village is designed via player committee as part of the character creation process. I can't recall if this is also applied to the wilderness around the village, but I would love to see something like this expanded for greater sandbox play.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8166003, member: 5142"] Some of my players prefer a variety of games other than Fate, and we also played D&D for a time. We even played a sandbox game of D&D 5e. When I ran Fate several times for them, my players recognized, identified, and responded to the fact that they had more player agency in Fate than in D&D. The same was true when I ran Dungeon World. I don't know about you, but for me it sounds like an opportunity to listen and learn. This is one thing that I like about Beyond the Wall and Other Adventures. At the very least, the village is designed via player committee as part of the character creation process. I can't recall if this is also applied to the wilderness around the village, but I would love to see something like this expanded for greater sandbox play. [/QUOTE]
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