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A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8166234" data-attributes="member: 6795602"><p>This doesn't describe sandbox play at all. </p><p></p><p>In sandbox play, the GM frames the world, places in the world, factions and NPC's in it. In sandbox play the players set their agenda. They have complete autonomy to do what they want and to interact with what they want as long as it's done via their character. Nothing they do is by way of DM permission either. In sandbox play it's the player's unalienable right to be able to set their own agenda. </p><p></p><p></p><p>Agreed</p><p></p><p>Sounds correct, though there are important details you are missing. The GM's job in sandbox play is twofold.</p><p>1. He sets the stage that the characters act upon.</p><p>2. He continually updates the stage by reacting to the players input into the setting via their characters actions. This part is much more principled than it's being made out to be by you. At the very least NPC beliefs and personalities are considered as a plausibility test for any potential actions. The DM is responsible for picking one of the plausible reactions and adding it to the setting. This updates the stage and the players are able to react to that change.</p><p>3. The above describes a static sandbox. In a living world sandbox, the above is true, but additional NPC factions make their actions that result in the stage being updated as well.</p><p></p><p></p><p>So what?</p><p></p><p></p><p>Sure.</p><p></p><p></p><p>That same driver's seat description makes sense of a sandbox as well. Players determine what is important to them and take actions via their characters in the fiction in order to obtain the things they want. They are in the driver's seat and the DM is reacting to what they do.</p><p></p><p></p><p>That's not how sandboxes work. Players don't have a menu of adventures. They have a world that they interact with. If you are wanting to call the world the menu and all the things in the world the menu items, there's nothing stopping you - but that's pretty shaky ground IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8166234, member: 6795602"] This doesn't describe sandbox play at all. In sandbox play, the GM frames the world, places in the world, factions and NPC's in it. In sandbox play the players set their agenda. They have complete autonomy to do what they want and to interact with what they want as long as it's done via their character. Nothing they do is by way of DM permission either. In sandbox play it's the player's unalienable right to be able to set their own agenda. Agreed Sounds correct, though there are important details you are missing. The GM's job in sandbox play is twofold. 1. He sets the stage that the characters act upon. 2. He continually updates the stage by reacting to the players input into the setting via their characters actions. This part is much more principled than it's being made out to be by you. At the very least NPC beliefs and personalities are considered as a plausibility test for any potential actions. The DM is responsible for picking one of the plausible reactions and adding it to the setting. This updates the stage and the players are able to react to that change. 3. The above describes a static sandbox. In a living world sandbox, the above is true, but additional NPC factions make their actions that result in the stage being updated as well. So what? Sure. That same driver's seat description makes sense of a sandbox as well. Players determine what is important to them and take actions via their characters in the fiction in order to obtain the things they want. They are in the driver's seat and the DM is reacting to what they do. That's not how sandboxes work. Players don't have a menu of adventures. They have a world that they interact with. If you are wanting to call the world the menu and all the things in the world the menu items, there's nothing stopping you - but that's pretty shaky ground IMO. [/QUOTE]
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