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A Question Of Agency?
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<blockquote data-quote="Campbell" data-source="post: 8166443" data-attributes="member: 16586"><p>I think it is entirely reasonable to have a preference for games where players have no more agency than they have in real life over how things go. I do not think it is reasonable to constrain discussion only to that band of agency and treat agency that extends beyond your personal tolerance as not actually being agency. It makes damn near impossible to have a broader discussion.</p><p></p><p>I also do not think you are being consistent if you speak in terms of real world constraints, but also consider mechanisms that speak to your character's feelings or internal state as limiting your agency because from where I am standing that is also a constraint on our personal agency that we must all deal with in real life.</p><p></p><p>Basically it feels like you only want to consider the agency you personally value as agency. This makes it almost impossible to have a discussion that crosses the boundaries of play preferences. </p><p></p><p>I would say that people with other play preferences do also make somewhat similar mistakes in their framing where they fail to see the constraints of those play priorities as meaningful constraints. Like in most Story Now play a player is free to decide what their character wants, but there is a shared expectation that they will push hard for that once established. We all have expectations for their play. This means players are not free to explore for the sake of exploring. There's nothing to explore besides character. Setting is built in a lazy fashion. We often do not see this as a constraint because it's what we want.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8166443, member: 16586"] I think it is entirely reasonable to have a preference for games where players have no more agency than they have in real life over how things go. I do not think it is reasonable to constrain discussion only to that band of agency and treat agency that extends beyond your personal tolerance as not actually being agency. It makes damn near impossible to have a broader discussion. I also do not think you are being consistent if you speak in terms of real world constraints, but also consider mechanisms that speak to your character's feelings or internal state as limiting your agency because from where I am standing that is also a constraint on our personal agency that we must all deal with in real life. Basically it feels like you only want to consider the agency you personally value as agency. This makes it almost impossible to have a discussion that crosses the boundaries of play preferences. I would say that people with other play preferences do also make somewhat similar mistakes in their framing where they fail to see the constraints of those play priorities as meaningful constraints. Like in most Story Now play a player is free to decide what their character wants, but there is a shared expectation that they will push hard for that once established. We all have expectations for their play. This means players are not free to explore for the sake of exploring. There's nothing to explore besides character. Setting is built in a lazy fashion. We often do not see this as a constraint because it's what we want. [/QUOTE]
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