Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8166485" data-attributes="member: 82106"><p>IMHO this has nothing to do with agency. The dragon is an obstacle to the player's accomplishment of some goal (either fictional PC goal, or perhaps 'table goal' like 'have a super rich character'). Obstacles are there to simply create choices. Without them there is no meaning to the game at all. This is why the Czege Principal exists too, because there are no obstacles if you have power to simply declare them non-existent or overcome. Without obstacles/Czege there is just free-form 'table talk', which might be RP but has no real character as 'game' to it. At that point things like drama and tension cease to really happen at the table, though they might show up in a transcript of the session (IE read like a novel). </p><p></p><p>This is why I continue to argue that all the discussion of 'character level agency', BY ITSELF, is not very meaningful. It can become meaningful to a degree where obstacles exist and choices about how to overcome them and what costs to pay in doing so, are partly choices made by players. Now, some of that, as yourself, [USER=5636]@estar[/USER], et al have stated, is perfectly feasible for a GM to put into player's hands within the fiction (IE do you go right or left? Where the players have some information that distinguishes the two 'wet and moldy smelling', vs 'dusty with fresh tracks'). The GM could also offer up 'hard choices', and such. </p><p></p><p>OTOH I think there's a difference between the above and what narrative systems offer, and I do call it another aspect of agency. Now, maybe [USER=5636]@estar[/USER] reaches this level by pure dint of being extremely sensitive to what his players ask for, but the more fixed nature of the fiction would IMHO put some pretty hard limits on that. Having run these sorts of games for roughly the first 20 years of my GMing career that was what I found was one of the issues. This is why a game like DW offers 'more agency', because the entire shape of the game, how the world itself works, can be built up in such a way as to 'work for the players'. And this working isn't in the form of 'gimmy' power gaming, it is at the more interesting level of simply engaging what is found to be most interesting during play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8166485, member: 82106"] IMHO this has nothing to do with agency. The dragon is an obstacle to the player's accomplishment of some goal (either fictional PC goal, or perhaps 'table goal' like 'have a super rich character'). Obstacles are there to simply create choices. Without them there is no meaning to the game at all. This is why the Czege Principal exists too, because there are no obstacles if you have power to simply declare them non-existent or overcome. Without obstacles/Czege there is just free-form 'table talk', which might be RP but has no real character as 'game' to it. At that point things like drama and tension cease to really happen at the table, though they might show up in a transcript of the session (IE read like a novel). This is why I continue to argue that all the discussion of 'character level agency', BY ITSELF, is not very meaningful. It can become meaningful to a degree where obstacles exist and choices about how to overcome them and what costs to pay in doing so, are partly choices made by players. Now, some of that, as yourself, [USER=5636]@estar[/USER], et al have stated, is perfectly feasible for a GM to put into player's hands within the fiction (IE do you go right or left? Where the players have some information that distinguishes the two 'wet and moldy smelling', vs 'dusty with fresh tracks'). The GM could also offer up 'hard choices', and such. OTOH I think there's a difference between the above and what narrative systems offer, and I do call it another aspect of agency. Now, maybe [USER=5636]@estar[/USER] reaches this level by pure dint of being extremely sensitive to what his players ask for, but the more fixed nature of the fiction would IMHO put some pretty hard limits on that. Having run these sorts of games for roughly the first 20 years of my GMing career that was what I found was one of the issues. This is why a game like DW offers 'more agency', because the entire shape of the game, how the world itself works, can be built up in such a way as to 'work for the players'. And this working isn't in the form of 'gimmy' power gaming, it is at the more interesting level of simply engaging what is found to be most interesting during play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top