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A Question Of Agency?
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<blockquote data-quote="Fenris-77" data-source="post: 8166502" data-attributes="member: 6993955"><p>I prefer to examine agency through the lens of game mechanics and feedback loops as the base level. This sidesteps the issue of getting to caught up in playstyle, which can apply to multiple rules sets. This kind of analysis also includes issues of 'control' outside of the mechanics of course, as agency in RPGs can be delineated both by what is rolled for and how that happens, but also what is not rolled for and where that control lies. Playstyle does indeed play in as well, as different style conventions apportion agency in a variety of ways either at the suggestion of the rules set or through spoken or unspoken arrangements at the table between players (of whom the GM is one). Those are the really the three key axis of interpretation in a model that treats all systems and playstyles as equally worthy of consideration.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8166502, member: 6993955"] I prefer to examine agency through the lens of game mechanics and feedback loops as the base level. This sidesteps the issue of getting to caught up in playstyle, which can apply to multiple rules sets. This kind of analysis also includes issues of 'control' outside of the mechanics of course, as agency in RPGs can be delineated both by what is rolled for and how that happens, but also what is not rolled for and where that control lies. Playstyle does indeed play in as well, as different style conventions apportion agency in a variety of ways either at the suggestion of the rules set or through spoken or unspoken arrangements at the table between players (of whom the GM is one). Those are the really the three key axis of interpretation in a model that treats all systems and playstyles as equally worthy of consideration. [/QUOTE]
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