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<blockquote data-quote="AbdulAlhazred" data-source="post: 8166534" data-attributes="member: 82106"><p>Right. I find this to be the case in the 5e games I've played in (both GMed by the same person, who is really a very good GM overall, AKA my sister...). So, these were reasonably fun games. But I have noted in both cases that the lack of principles and methods in 5e which lead to building on the player's interests caused things to not be ideal. </p><p></p><p>I'd also say that the 2nd (ongoing) 5e campaign seems more interesting in terms of the GM going out of her way to literally instantiate character agendas as having a kind of mechanical support. For instance we were given a magical book. If you write a goal in the book, it will magically guide you to the thing you seek. It is a one-time effect and has significant limits, but it is clearly intended to inject some "you can work on your character's agenda" into the game. I'd just note that it would be better if this was a part of 5e itself! </p><p></p><p>The same people in this game, with the same GM, have played Dungeon World games on several occasions. I would say that the DW games definitely come out a bit different, although it seems to me you can kind of play DW in a fashion that is more reminiscent of classical D&D play if the participants (especially the GM) haven't fully internalized PbtA. I really want to run another DW, or maybe Ironsworn, game and sort of push things to the uttermost limits of the system and really see what will happen. Maybe I can pitch that as an off-game for when the 5e campaign isn't running.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8166534, member: 82106"] Right. I find this to be the case in the 5e games I've played in (both GMed by the same person, who is really a very good GM overall, AKA my sister...). So, these were reasonably fun games. But I have noted in both cases that the lack of principles and methods in 5e which lead to building on the player's interests caused things to not be ideal. I'd also say that the 2nd (ongoing) 5e campaign seems more interesting in terms of the GM going out of her way to literally instantiate character agendas as having a kind of mechanical support. For instance we were given a magical book. If you write a goal in the book, it will magically guide you to the thing you seek. It is a one-time effect and has significant limits, but it is clearly intended to inject some "you can work on your character's agenda" into the game. I'd just note that it would be better if this was a part of 5e itself! The same people in this game, with the same GM, have played Dungeon World games on several occasions. I would say that the DW games definitely come out a bit different, although it seems to me you can kind of play DW in a fashion that is more reminiscent of classical D&D play if the participants (especially the GM) haven't fully internalized PbtA. I really want to run another DW, or maybe Ironsworn, game and sort of push things to the uttermost limits of the system and really see what will happen. Maybe I can pitch that as an off-game for when the 5e campaign isn't running. [/QUOTE]
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