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<blockquote data-quote="AbdulAlhazred" data-source="post: 8166559" data-attributes="member: 82106"><p>I think principles and mechanics go hand in hand. While principles matter, it is at best very difficult to actualize them when the mechanics of the game simply don't provide the avenues by which they can naturally enter into play, particularly at the more granular levels of individual scenes which actually make up most of a game. </p><p></p><p>I say this from experience playing with the same GM in both 5e and DW, and of running PACE, DW, and 4e in a certain way, vs running classical versions of D&D, CoC, and a very long list of other games which lack these mechanics. I was especially disappointed with the experience I had with CoC a few years ago when trying to play it in a way analogous to how I would run narrative games. It just got in the way so much that I would really never run it again, though I am a fan of the genre. Maybe someone more skilled than I am can do it, but CoC actively inhibits narrative style play in multiple ways (and is just painfully clunky, I'm amazed I was able to run it back in the 80's without more trouble). I would have a lot of the same problems with 5e, which is why I basically wrote my own story game '4e hack'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8166559, member: 82106"] I think principles and mechanics go hand in hand. While principles matter, it is at best very difficult to actualize them when the mechanics of the game simply don't provide the avenues by which they can naturally enter into play, particularly at the more granular levels of individual scenes which actually make up most of a game. I say this from experience playing with the same GM in both 5e and DW, and of running PACE, DW, and 4e in a certain way, vs running classical versions of D&D, CoC, and a very long list of other games which lack these mechanics. I was especially disappointed with the experience I had with CoC a few years ago when trying to play it in a way analogous to how I would run narrative games. It just got in the way so much that I would really never run it again, though I am a fan of the genre. Maybe someone more skilled than I am can do it, but CoC actively inhibits narrative style play in multiple ways (and is just painfully clunky, I'm amazed I was able to run it back in the 80's without more trouble). I would have a lot of the same problems with 5e, which is why I basically wrote my own story game '4e hack'. [/QUOTE]
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