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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8166795" data-attributes="member: 82106"><p>Well, we will have to differ on the subject of principles and mechanical structure to support specific styles of play. Believe me, I've gamed for as long as anyone here, and invented a wide variety of games of all ilks, including a few homebrew RPGs. Played a lot of published games too. </p><p></p><p>For instance, I don't agree with you that you can really adapt D&D to work like BitD. The very structure of how characters are built and how they advance will work against you. By the time you removed all the rules from D&D that you don't want/need/get in the way, nothing would be left! Sure, you might be able to play a game where you have STR, DEX, CON, INT, WIS, CHA 3-18 ranges, hit points, and armor class, but maybe even those constructs won't work for you in all games! </p><p></p><p>In any case, I find it extremely easy to say that there are appropriate games for specific styles of play, moods, genre conventions, and even specific milieu. I mean, sure AiME works, but as you pointed out, they got rid of a lot. I would also say that this is a 'D&D adjacent genre', but the same sort of process would never work to make an RPG about being a Marine in WWII in the Pacific, right?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8166795, member: 82106"] Well, we will have to differ on the subject of principles and mechanical structure to support specific styles of play. Believe me, I've gamed for as long as anyone here, and invented a wide variety of games of all ilks, including a few homebrew RPGs. Played a lot of published games too. For instance, I don't agree with you that you can really adapt D&D to work like BitD. The very structure of how characters are built and how they advance will work against you. By the time you removed all the rules from D&D that you don't want/need/get in the way, nothing would be left! Sure, you might be able to play a game where you have STR, DEX, CON, INT, WIS, CHA 3-18 ranges, hit points, and armor class, but maybe even those constructs won't work for you in all games! In any case, I find it extremely easy to say that there are appropriate games for specific styles of play, moods, genre conventions, and even specific milieu. I mean, sure AiME works, but as you pointed out, they got rid of a lot. I would also say that this is a 'D&D adjacent genre', but the same sort of process would never work to make an RPG about being a Marine in WWII in the Pacific, right? [/QUOTE]
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