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A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8166861" data-attributes="member: 6795602"><p>This has got to end. I've offered to use another term than "traditional". It's your own dang fault that you haven't proposed something else.</p><p></p><p>My only issue with retro is that I've never played in any kind of retro game that I'm aware. I've never been in any retro communities that I'm aware of. So I don't really think it's ever had any measurable influence on me. Which is why I'm baffled to hear that coming up as your reason for me using the term. I use the term because D&D has pretty much dominated the RPG market from the beginning and to me that makes this style and those similar to it "traditional". Again, I'll use another term as I'm not married to "traditional" but I don't know of a better one to use. Retro rings too hollow to me.</p><p></p><p>My first familiarity with D&D was the baulders gate and icewind dale PC games. I didn't play 3e and I'm fairly happy for that as the player facing mechanics for it feel too simulationy to me. I started playing pen and paper early 4e. I liked 4e but my 4e games are nothing like you describe yours as being. I like 5e better than 4e. I tend to enjoy analyzing tactical options and character builds about as much as I like playing the game. That's the case for me and most games. I probably like Stars Without Number a little more than 5e. </p><p></p><p></p><p>*Correction - they thought the combat rules could establish facts about the story other than the PC attempts.</p><p></p><p>This distinction has been pointed out 100's of times on this thread. I don't know why you keep returning to it like the answer is going to be anything different.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8166861, member: 6795602"] This has got to end. I've offered to use another term than "traditional". It's your own dang fault that you haven't proposed something else. My only issue with retro is that I've never played in any kind of retro game that I'm aware. I've never been in any retro communities that I'm aware of. So I don't really think it's ever had any measurable influence on me. Which is why I'm baffled to hear that coming up as your reason for me using the term. I use the term because D&D has pretty much dominated the RPG market from the beginning and to me that makes this style and those similar to it "traditional". Again, I'll use another term as I'm not married to "traditional" but I don't know of a better one to use. Retro rings too hollow to me. My first familiarity with D&D was the baulders gate and icewind dale PC games. I didn't play 3e and I'm fairly happy for that as the player facing mechanics for it feel too simulationy to me. I started playing pen and paper early 4e. I liked 4e but my 4e games are nothing like you describe yours as being. I like 5e better than 4e. I tend to enjoy analyzing tactical options and character builds about as much as I like playing the game. That's the case for me and most games. I probably like Stars Without Number a little more than 5e. *Correction - they thought the combat rules could establish facts about the story other than the PC attempts. This distinction has been pointed out 100's of times on this thread. I don't know why you keep returning to it like the answer is going to be anything different. [/QUOTE]
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