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A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8166927" data-attributes="member: 16814"><p>The word I used was advocacy. What are you advocating for? There's always a story that will emerge, for better or worse, entertaining or not, from any play. The point of my post wasn't to say that story didn't happen with character advocacy, but that forming a good story was not the motivator for the player's actions. IE, the player advocated for their character, and a story occurred, rather than the character was moved in a way that best created a story. It's an important distinction, and why I used the word I did.</p><p></p><p>One of my favorite games featured quite a lot of story advocacy, in that I often subsumed my character's goals to maintain cohesion and promote story. It was a hoot -- so I have nothing against this mode of play. I think it's required for games like 5e, for instance, to often subsume character to the group. Usually this is accomplished by limited the scope of characters to those that function in this manner, so it's hard to detect because the decision is made early and is nearly universal. There's a reason there's a strong aversion to lone wolf types or evil characters in a lot of the D&D world -- character advocacy in these cases clashes with the norms of story advocacy in the zeitgeist. </p><p></p><p>In other games, character is primary, and inter-character conflicts are not avoided if character advocacy demands it. AW does this well, for instance.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8166927, member: 16814"] The word I used was advocacy. What are you advocating for? There's always a story that will emerge, for better or worse, entertaining or not, from any play. The point of my post wasn't to say that story didn't happen with character advocacy, but that forming a good story was not the motivator for the player's actions. IE, the player advocated for their character, and a story occurred, rather than the character was moved in a way that best created a story. It's an important distinction, and why I used the word I did. One of my favorite games featured quite a lot of story advocacy, in that I often subsumed my character's goals to maintain cohesion and promote story. It was a hoot -- so I have nothing against this mode of play. I think it's required for games like 5e, for instance, to often subsume character to the group. Usually this is accomplished by limited the scope of characters to those that function in this manner, so it's hard to detect because the decision is made early and is nearly universal. There's a reason there's a strong aversion to lone wolf types or evil characters in a lot of the D&D world -- character advocacy in these cases clashes with the norms of story advocacy in the zeitgeist. In other games, character is primary, and inter-character conflicts are not avoided if character advocacy demands it. AW does this well, for instance. [/QUOTE]
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