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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8166958" data-attributes="member: 82106"><p>hehe, yeah, see, I have this setting. When I was a kid, before I even played D&D, so age 10 maybe, I drew the map. Heck, its not even a bad map! I loved world building, but not so I could do some expository thing about it, just as pure self-indulgence really. Played a lot of D&D using that world though, but I had the same idea about it, just that it was nothing but a place for people to play in. I can't imagine some idea that I needed to be in charge of it, or tell people what (not) to do in it. Its a little constraining to stick to that one setting nowadays, but I do still run some games in it. Usually there's someone I played with back in the 80s or 90s in most games, so they get a kick out of running into some long-forgotten PC. </p><p></p><p>I just got to where I had neither really the time, nor the sheer mental energy to build things like that, with no expectation that they would end up being used, but with the constraint that they MIGHT. I can write endless whatever, if I never need to actualize it, but for play, I have grown attached to pure ad-lib. It does work, but for me it is a fine mix of process and consciously arranged agenda, with lighter rules. I liked 4e a lot (oddly, it isn't exactly light) but I've now cut it back and rewritten it so it is pretty hard to recognize. </p><p></p><p>Now, we play almost effortlessly. I almost want to go out and start a few more groups, see what more people think, but I darn well know it will eat up time I don't even have. Oh well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8166958, member: 82106"] hehe, yeah, see, I have this setting. When I was a kid, before I even played D&D, so age 10 maybe, I drew the map. Heck, its not even a bad map! I loved world building, but not so I could do some expository thing about it, just as pure self-indulgence really. Played a lot of D&D using that world though, but I had the same idea about it, just that it was nothing but a place for people to play in. I can't imagine some idea that I needed to be in charge of it, or tell people what (not) to do in it. Its a little constraining to stick to that one setting nowadays, but I do still run some games in it. Usually there's someone I played with back in the 80s or 90s in most games, so they get a kick out of running into some long-forgotten PC. I just got to where I had neither really the time, nor the sheer mental energy to build things like that, with no expectation that they would end up being used, but with the constraint that they MIGHT. I can write endless whatever, if I never need to actualize it, but for play, I have grown attached to pure ad-lib. It does work, but for me it is a fine mix of process and consciously arranged agenda, with lighter rules. I liked 4e a lot (oddly, it isn't exactly light) but I've now cut it back and rewritten it so it is pretty hard to recognize. Now, we play almost effortlessly. I almost want to go out and start a few more groups, see what more people think, but I darn well know it will eat up time I don't even have. Oh well. [/QUOTE]
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