Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robconley" data-source="post: 8167099" data-attributes="member: 5636"><p>I view that is a negative as that a convention of the game rather reflecting the reality of the setting. Similarly I am not keen on how mechanics are activated like Second Wind, or the dice pools that accompanies the 5e Battlemaster variant. Both only make sense as part of a game not as a reflection of the reality of the setting.</p><p></p><p>To be clear the reality of the setting can something fantastic like a RPG like Toon which is about roleplaying characters in a cartoon world. It not about being realistic in terms of how our world works. </p><p></p><p>Nor reflecting the reality of the setting has to be detail in the way that GURPS with all the combat option is detailed.  It can be highly abstract as long it can tied back to how the setting work as if you were there as the character.</p><p></p><p>So I view mechanics like "once is all you get" as a game convention.</p><p></p><p></p><p>Events that potential or certain negative consequences for the character that they zero control over. In my experience it doesn't end will over the long haul if that handled through fiat. Players are far more accepting of the results if it occurred because of random generation. And they know that these tables are being used as part of the campaign. So they factor the risk into their plan.</p><p></p><p></p><p></p><p>Players are more aware than one would think that the referee just happened to create a forest in front of them to adventure in. It can be gotten away with is done sparely but done over and over it become a noticeable pattern. It doesn't mean it doesn't work for how you run your campaigns. But it does take away from running a sandbox campaign. </p><p></p><p>Why? Because it takes away from the challenge knowing the referee is creating something out of whole cloth right then and there. </p><p></p><p>Now this doesn't mean you have to make 1,000s of pages of notes. But it helps if it already on the map, and you have a sentence or two about it, even though you have to take a breather to create something or pull something off the shelf in order to supply details if the players choose to explore it.</p><p></p><p>This is based on my observation of doing this for decades with multiple groups of players. I first noticed this when I switched from using the World of Greyhawk to Judges Guild Wilderlands in the early 80s. The players considered what happened to be more fair knowing that many details were there ahead of time. That I wasn't just making naughty word up to spite them. </p><p></p><p>Keep in mind player can and do make a bad plans. Underestimate the opposition or overestimate what they can do. And suffer negative consequences for it.  In short in my campaign there is the possibility of failure. But if you are going to have possibility of failure then you need to be a fair referee. And it more fair to have a certain level details already defined about the setting. In practice it doesn't have to be much.</p><p></p><p>It doesn't have even be as <a href="https://www.drivethrurpg.com/product/89944/Blackmarsh" target="_blank">wordy as my Blackmarsh settin</a>g. It works with stat blocks similar to what Traveller uses. </p><p></p><p>[ATTACH=full]131053[/ATTACH]</p><p></p><p></p><p></p><p>Because the bias is minimized as a result. So the result is perceived as more fair. Provided of course the random table itself is perceived as fair. If you say on a 1 you met a goat, 2 to 6 you met Smaug the Golden. Well players will call out you out for using a dumb ass table. Unless of course is happens to be one for around Erebor. Then it fits what been said about the locale. But if a referee uses this for the Shire well they deserve the player's scorn.</p><p></p><p></p><p></p><p>But it something that earned and saved to be used later by the player? The character in the world of Prince Valiant has no idea they he or she possesses a storyteller certificate. It does represent something ethereal like luck, faith, karma? If it doesn't tie back to the setting and it meant to be use as the player discretion not the player acting as their character then it is a meta-game mechanic.  If it ties back to something within the reality of the setting (luck, faith, karma) then it not. </p><p></p><p>Hope that clarifies my view.</p></blockquote><p></p>
[QUOTE="robconley, post: 8167099, member: 5636"] I view that is a negative as that a convention of the game rather reflecting the reality of the setting. Similarly I am not keen on how mechanics are activated like Second Wind, or the dice pools that accompanies the 5e Battlemaster variant. Both only make sense as part of a game not as a reflection of the reality of the setting. To be clear the reality of the setting can something fantastic like a RPG like Toon which is about roleplaying characters in a cartoon world. It not about being realistic in terms of how our world works. Nor reflecting the reality of the setting has to be detail in the way that GURPS with all the combat option is detailed. It can be highly abstract as long it can tied back to how the setting work as if you were there as the character. So I view mechanics like "once is all you get" as a game convention. Events that potential or certain negative consequences for the character that they zero control over. In my experience it doesn't end will over the long haul if that handled through fiat. Players are far more accepting of the results if it occurred because of random generation. And they know that these tables are being used as part of the campaign. So they factor the risk into their plan. Players are more aware than one would think that the referee just happened to create a forest in front of them to adventure in. It can be gotten away with is done sparely but done over and over it become a noticeable pattern. It doesn't mean it doesn't work for how you run your campaigns. But it does take away from running a sandbox campaign. Why? Because it takes away from the challenge knowing the referee is creating something out of whole cloth right then and there. Now this doesn't mean you have to make 1,000s of pages of notes. But it helps if it already on the map, and you have a sentence or two about it, even though you have to take a breather to create something or pull something off the shelf in order to supply details if the players choose to explore it. This is based on my observation of doing this for decades with multiple groups of players. I first noticed this when I switched from using the World of Greyhawk to Judges Guild Wilderlands in the early 80s. The players considered what happened to be more fair knowing that many details were there ahead of time. That I wasn't just making naughty word up to spite them. Keep in mind player can and do make a bad plans. Underestimate the opposition or overestimate what they can do. And suffer negative consequences for it. In short in my campaign there is the possibility of failure. But if you are going to have possibility of failure then you need to be a fair referee. And it more fair to have a certain level details already defined about the setting. In practice it doesn't have to be much. It doesn't have even be as [URL='https://www.drivethrurpg.com/product/89944/Blackmarsh']wordy as my Blackmarsh settin[/URL]g. It works with stat blocks similar to what Traveller uses. [ATTACH type="full" width="385px"]131053[/ATTACH] Because the bias is minimized as a result. So the result is perceived as more fair. Provided of course the random table itself is perceived as fair. If you say on a 1 you met a goat, 2 to 6 you met Smaug the Golden. Well players will call out you out for using a dumb ass table. Unless of course is happens to be one for around Erebor. Then it fits what been said about the locale. But if a referee uses this for the Shire well they deserve the player's scorn. But it something that earned and saved to be used later by the player? The character in the world of Prince Valiant has no idea they he or she possesses a storyteller certificate. It does represent something ethereal like luck, faith, karma? If it doesn't tie back to the setting and it meant to be use as the player discretion not the player acting as their character then it is a meta-game mechanic. If it ties back to something within the reality of the setting (luck, faith, karma) then it not. Hope that clarifies my view. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top