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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8167235" data-attributes="member: 82106"><p>Right, I think if you are willing to adopt some of the BitD techniques, you can create a 'D&D heist game' that borrows from the 'FitD' engine and subsystems. At least to a degree. I am also sure you can add significant narrative game elements to D&D, 4e is a little covert about it, but it does a pretty decent job given that it had to not stray too far from the classic formula. My own hack, Heroes of Myth and Legend, takes that a bunch further, but is still recognizably akin to D&D and is probably not really 'further out' than 13th Age. HoML could do this kind of stuff fairly well, although I never developed something akin to BitD's elaborate tracks and clocks (there is the 'affliction track' but it only tracks bad things, and SCs are a bit different from clocks). Still, you can easily start a scenario 'at the action', and the players have resources they can expend to create favorable plot elements. So a heist could well be an SC, with plot elements, and expenditures to push for better odds (IE use a ritual, pay extra, burn your Inspiration, etc.). I think I could produce approximately the results of the epic battle of one Crew against a Demon and another superior crew for example, though I think BitD clearly does it better, being its main focus.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8167235, member: 82106"] Right, I think if you are willing to adopt some of the BitD techniques, you can create a 'D&D heist game' that borrows from the 'FitD' engine and subsystems. At least to a degree. I am also sure you can add significant narrative game elements to D&D, 4e is a little covert about it, but it does a pretty decent job given that it had to not stray too far from the classic formula. My own hack, Heroes of Myth and Legend, takes that a bunch further, but is still recognizably akin to D&D and is probably not really 'further out' than 13th Age. HoML could do this kind of stuff fairly well, although I never developed something akin to BitD's elaborate tracks and clocks (there is the 'affliction track' but it only tracks bad things, and SCs are a bit different from clocks). Still, you can easily start a scenario 'at the action', and the players have resources they can expend to create favorable plot elements. So a heist could well be an SC, with plot elements, and expenditures to push for better odds (IE use a ritual, pay extra, burn your Inspiration, etc.). I think I could produce approximately the results of the epic battle of one Crew against a Demon and another superior crew for example, though I think BitD clearly does it better, being its main focus. [/QUOTE]
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