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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8167436" data-attributes="member: 82106"><p>I don't think it is possible to generalize. Some 'story now' games have a very narrow agenda, and it can include really specific story elements, etc. Honestly, to an extent, this describes most RPGs, even D&D in its most elemental form. Some such games also put most of the formation of the plot in different places. It may actually be almost entirely in the GM's hands, and still be a game designed to 'explore the characters' or 'play to see what happens'. It will just have a narrow range of outcomes, or at least elements will be arranged in specific ways. </p><p></p><p>A game can be pretty set like this, and thus there really aren't separate 'character agendas' as such, or at least they may not diverge from each other much. Or maybe they simply fill fixed roles in the story (IE a mystery game where one PC is always the murderer, his agenda is pretty fixed. Another PC might be the aggrieved relative, also pretty fixed, and a third may be the detective, again a very set agenda). They can thus be opposed, but mesh together to form one story.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8167436, member: 82106"] I don't think it is possible to generalize. Some 'story now' games have a very narrow agenda, and it can include really specific story elements, etc. Honestly, to an extent, this describes most RPGs, even D&D in its most elemental form. Some such games also put most of the formation of the plot in different places. It may actually be almost entirely in the GM's hands, and still be a game designed to 'explore the characters' or 'play to see what happens'. It will just have a narrow range of outcomes, or at least elements will be arranged in specific ways. A game can be pretty set like this, and thus there really aren't separate 'character agendas' as such, or at least they may not diverge from each other much. Or maybe they simply fill fixed roles in the story (IE a mystery game where one PC is always the murderer, his agenda is pretty fixed. Another PC might be the aggrieved relative, also pretty fixed, and a third may be the detective, again a very set agenda). They can thus be opposed, but mesh together to form one story. [/QUOTE]
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