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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8167444" data-attributes="member: 82106"><p>I agree they are exactly such, and suffer all the same objections which were leveled at 4e A/E/D/U (if you had an issue with it, I didn't). It is merely tradition which makes them more acceptable. Maybe in some cases such things can be colored as 'fatigue' or 'nobody will fall for that twice', or whatever. Of course those arguments again apply to even games some people don't like for those very mechanics...</p><p></p><p>So, I agree that the Story Certificate is a meta-game mechanic, because it doesn't itself correspond with anything within the fiction of the game world. If the game were coloring it as "the power of faith" or something, then you could maybe start to make it more concrete, but the rub there is you then have to explain it in a way that works in the story, is genre appropriate, etc. This is where many of the explanations like 'fatigue' for superiority dice or 4e power slots tend to fail. </p><p></p><p>Of course, many of us are just fine with these sorts of mechanics, so it really need not be an issue. As you point out, it is amusing when people are so inconsistent about it though. Or maybe puzzling...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8167444, member: 82106"] I agree they are exactly such, and suffer all the same objections which were leveled at 4e A/E/D/U (if you had an issue with it, I didn't). It is merely tradition which makes them more acceptable. Maybe in some cases such things can be colored as 'fatigue' or 'nobody will fall for that twice', or whatever. Of course those arguments again apply to even games some people don't like for those very mechanics... So, I agree that the Story Certificate is a meta-game mechanic, because it doesn't itself correspond with anything within the fiction of the game world. If the game were coloring it as "the power of faith" or something, then you could maybe start to make it more concrete, but the rub there is you then have to explain it in a way that works in the story, is genre appropriate, etc. This is where many of the explanations like 'fatigue' for superiority dice or 4e power slots tend to fail. Of course, many of us are just fine with these sorts of mechanics, so it really need not be an issue. As you point out, it is amusing when people are so inconsistent about it though. Or maybe puzzling... [/QUOTE]
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