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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8167451" data-attributes="member: 42582"><p>Which detail? I'm having trouble following you.</p><p></p><p>I'll repost:</p><p></p><p style="margin-left: 20px">I asked the players who would be with the four of them if they were scouting ahead to verify whether the band could pass safely through the forest, and they nominated their two NPC hunters - Algol the Bloodthirsty who is in service to Sir Morgath, and Rhan, the woman who had joined them at the end of <a href="https://www.enworld.org/threads/another-prince-valiant-session-report.667558/" target="_blank">the last session I posted about</a>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I was using the Rattling Forest scenario from the Episode Book, and described the "deep and clawing shadows [that[ stretch across the path, and the wind [that] rattles through the trees." The PCs soon found themselves confronted by a knight all in black and wearing a greatsword, with a tattered cape hanging from his shoulders, and six men wielding swords and shields, their clothes equally tattered. The scenario description also mentions that they have "broken trinkets and personal effects" and I described rings and collars that were worn, notched and (in some cases) broken. The description of the collars was taken by the players as a sign that these were Celts (wearing torcs), and I ran with that. . . .</p><p></p><p>As I said, I - the GM - was using the Rattling Forest scenario from the Episode Book. I described the forest, as per the quoted text from the book. I told the players they were confronted by the knight and his men, as per the book. I conveyed the scenario description of "broken trinkets and personal effects" and described rings and collars that were worn, notched and (in some cases) broken. The description of those collars was taken by the players as a sign that the NPCs were Celts wearing torcs. I ran with that. It became particularly significant when, to quote myself again, "Sir Justin had the idea of converting these ancient Celtic ghosts to Christianity and the reverence of St Sigobert - 'a Celtic saint' as he emphasised several times - and he also thought that their bones could be put in the reliquary that had been made for martyrs of the order".</p><p></p><p></p><p>I'm not sure what you mean by "a matter of procedure".</p><p></p><p>I described the NPCs as wearing (among other things) collars. The players, playing their characters, took this to mean that the NPCs were Celts wearing torcs. They gave voice to this understanding, which is how I knew they had formed it. And I went along with that understanding; eg when they started talking to the lead NPC (the Bone Laird), <a href="https://www.enworld.org/threads/prince-valiant-actual-play-our-most-recent-sessions.668770/" target="_blank">"Because he was speaking an ancient form of Celtish - not the British the PCs are fluent in - a roll was called for on Presence + Lore. Sir Morgath and Twillany succeeded."</a></p><p></p><p>I'm sure there must have been occasions in your own play when a detail wasn't settled in advance. It's literally impossible to settle every potentially salient detail in advance.</p><p></p><p>When that happened, how did you handle it?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8167451, member: 42582"] Which detail? I'm having trouble following you. I'll repost: [indent]I asked the players who would be with the four of them if they were scouting ahead to verify whether the band could pass safely through the forest, and they nominated their two NPC hunters - Algol the Bloodthirsty who is in service to Sir Morgath, and Rhan, the woman who had joined them at the end of [URL='https://www.enworld.org/threads/another-prince-valiant-session-report.667558/']the last session I posted about[/URL]. I was using the Rattling Forest scenario from the Episode Book, and described the "deep and clawing shadows [that[ stretch across the path, and the wind [that] rattles through the trees." The PCs soon found themselves confronted by a knight all in black and wearing a greatsword, with a tattered cape hanging from his shoulders, and six men wielding swords and shields, their clothes equally tattered. The scenario description also mentions that they have "broken trinkets and personal effects" and I described rings and collars that were worn, notched and (in some cases) broken. The description of the collars was taken by the players as a sign that these were Celts (wearing torcs), and I ran with that. . . .[/indent] As I said, I - the GM - was using the Rattling Forest scenario from the Episode Book. I described the forest, as per the quoted text from the book. I told the players they were confronted by the knight and his men, as per the book. I conveyed the scenario description of "broken trinkets and personal effects" and described rings and collars that were worn, notched and (in some cases) broken. The description of those collars was taken by the players as a sign that the NPCs were Celts wearing torcs. I ran with that. It became particularly significant when, to quote myself again, "Sir Justin had the idea of converting these ancient Celtic ghosts to Christianity and the reverence of St Sigobert - 'a Celtic saint' as he emphasised several times - and he also thought that their bones could be put in the reliquary that had been made for martyrs of the order". I'm not sure what you mean by "a matter of procedure". I described the NPCs as wearing (among other things) collars. The players, playing their characters, took this to mean that the NPCs were Celts wearing torcs. They gave voice to this understanding, which is how I knew they had formed it. And I went along with that understanding; eg when they started talking to the lead NPC (the Bone Laird), [url=https://www.enworld.org/threads/prince-valiant-actual-play-our-most-recent-sessions.668770/]"Because he was speaking an ancient form of Celtish - not the British the PCs are fluent in - a roll was called for on Presence + Lore. Sir Morgath and Twillany succeeded."[/url] I'm sure there must have been occasions in your own play when a detail wasn't settled in advance. It's literally impossible to settle every potentially salient detail in advance. When that happened, how did you handle it? [/QUOTE]
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