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A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8167487" data-attributes="member: 6795602"><p>This whole scenario sounds normal to me. The only question I have about it is whether the storm narration was due to fiat?</p><p></p><p></p><p>This sounds alot closer to my view and it's the biggest reason I liked the post. In a sandbox I think it only makes sense to talk about something as an obstacle if the players decide to treat it as such. For example, dealing with the ancient ghost may very well have led to it being an obstacle if it stood in the way of them and something they wanted. Or the ghost could have became part of the goal as they decided to help it pass over to the next life.</p><p></p><p>From what I can tell this is pretty similar to your approach.</p><p></p><p></p><p>It does strike me that you use fiat though. It's just over what you are intending to be trivial details. I think that's fine, but interesting considering your dislike of DM fiat. </p><p></p><p>One thing to note is that in a sandbox, those kinds of trivial details can often end up mattering a great deal. If not now, then possibly later.</p><p></p><p></p><p>Fully agreed. In my experience though, when I narrate something I expect to be a trivial detail the players quite often find a legitimate use for that detail. Not always, but often enough.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8167487, member: 6795602"] This whole scenario sounds normal to me. The only question I have about it is whether the storm narration was due to fiat? This sounds alot closer to my view and it's the biggest reason I liked the post. In a sandbox I think it only makes sense to talk about something as an obstacle if the players decide to treat it as such. For example, dealing with the ancient ghost may very well have led to it being an obstacle if it stood in the way of them and something they wanted. Or the ghost could have became part of the goal as they decided to help it pass over to the next life. From what I can tell this is pretty similar to your approach. It does strike me that you use fiat though. It's just over what you are intending to be trivial details. I think that's fine, but interesting considering your dislike of DM fiat. One thing to note is that in a sandbox, those kinds of trivial details can often end up mattering a great deal. If not now, then possibly later. Fully agreed. In my experience though, when I narrate something I expect to be a trivial detail the players quite often find a legitimate use for that detail. Not always, but often enough. [/QUOTE]
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