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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8167659"><p>Out of curiosity do you take modern day maps and project back a sense of what these would be like in the 7th or 8th century (simply curious)? For what it is worth here, I use historical atlases for historical campaigns. And I don't usually run them with hexes or anything (though I am far from averse from using hex maps of historical places if other people have made them). I also wouldn't say I run my sandbox campaigns as hex crawls. </p><p></p><p>Personally I think maps are just tools and you need to use what works for you toward whatever goal you are striving for. Presently I do use Hex Maps for my wuxia sandbox, but because most of it is set in a civilized area, the hexes are more for gauging distance and charting courses than to use as discovery hex crawls. When they venture far from civilization or find themselves in a hostile environment like a desert, then I might shift to focus more on individual hexes (but even then, it isn't keyed like Isle of Dread; though there may be key places on the map). I also use hexes to zoom in when I need to flesh out an area. </p><p></p><p>Also I do play in different modes. When I am running my Ogre Gate sandbox it is very much a you can move about 1 hex a day, and each hex would impose a Survival Roll to avoid encounters or problems. But I have taken a looser wuxia sandbox approach where I only check for encounters every 7 days or so, and the encounters are much more social oriented (more like the encounters you would see between sects in a shaw brothers movie). </p><p></p><p>I also do what I call small sandboxes, which are more like concepts. I have a chinese supernatural game I run that is intended as monster of the week (intentionally not a sandbox). But I did include sandbox options and because there was some curiosity about it, I put a small sandbox of it on my blog. This isn't how I would run the wuxia sandboxes I was talking about though: <a href="http://thebedrockblog.blogspot.com/2020/03/the-starlit-inkstone-strange-sandbox.html" target="_blank">THE STARLIT INKSTONE: A STRANGE SANDBOX</a></p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8167659"] Out of curiosity do you take modern day maps and project back a sense of what these would be like in the 7th or 8th century (simply curious)? For what it is worth here, I use historical atlases for historical campaigns. And I don't usually run them with hexes or anything (though I am far from averse from using hex maps of historical places if other people have made them). I also wouldn't say I run my sandbox campaigns as hex crawls. Personally I think maps are just tools and you need to use what works for you toward whatever goal you are striving for. Presently I do use Hex Maps for my wuxia sandbox, but because most of it is set in a civilized area, the hexes are more for gauging distance and charting courses than to use as discovery hex crawls. When they venture far from civilization or find themselves in a hostile environment like a desert, then I might shift to focus more on individual hexes (but even then, it isn't keyed like Isle of Dread; though there may be key places on the map). I also use hexes to zoom in when I need to flesh out an area. Also I do play in different modes. When I am running my Ogre Gate sandbox it is very much a you can move about 1 hex a day, and each hex would impose a Survival Roll to avoid encounters or problems. But I have taken a looser wuxia sandbox approach where I only check for encounters every 7 days or so, and the encounters are much more social oriented (more like the encounters you would see between sects in a shaw brothers movie). I also do what I call small sandboxes, which are more like concepts. I have a chinese supernatural game I run that is intended as monster of the week (intentionally not a sandbox). But I did include sandbox options and because there was some curiosity about it, I put a small sandbox of it on my blog. This isn't how I would run the wuxia sandboxes I was talking about though: [URL="http://thebedrockblog.blogspot.com/2020/03/the-starlit-inkstone-strange-sandbox.html"]THE STARLIT INKSTONE: A STRANGE SANDBOX[/URL] [/QUOTE]
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