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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8167736" data-attributes="member: 6785785"><p>The flowchart is metaphorical, mostly. Although the more I’m thinking about it, I think we could likely breakdown all play into a flowchart of some kind. And I don’t think I’m introducing a new concept here, just this is what’s been bubbling in my mind. </p><p></p><p>So if you can accept for now my idea of play as a flowchart, with the boxes on the chart corresponding to the points of discovery in the sandbox and the connections from box to box being some mix of the relation between those elements and the things that lead the players from one to the next....if we try to look at play that way, perhaps it helps shed some light.</p><p></p><p>What are the boxes? What are the poibts of discovery in the sandbox? </p><p></p><p>So, perhaps it’s geographical. Town is the starting point of the flowchart. Perhaps another box on the chart is “The Lost Caves”, a dungeon nearby. </p><p></p><p>How do the PCs get from Town to The List Caves? And why? This is the line on the flowchart between the two boxes. Perhaps they want gold and treasure, a pretty typical and general goal. Perhaps they find out about the Lost Caves through rumor or hearsay. Perhaps they have to do some hexcrawling type exploration to find the Caves’ exact location. </p><p></p><p>If we break up the sandbox like this, I think it helps to examine what we’re doing and maybe how and why. </p><p></p><p>I don’t think this is at all about style. I thibk maybe this is maybe a tool that can be used to analyze any style.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8167736, member: 6785785"] The flowchart is metaphorical, mostly. Although the more I’m thinking about it, I think we could likely breakdown all play into a flowchart of some kind. And I don’t think I’m introducing a new concept here, just this is what’s been bubbling in my mind. So if you can accept for now my idea of play as a flowchart, with the boxes on the chart corresponding to the points of discovery in the sandbox and the connections from box to box being some mix of the relation between those elements and the things that lead the players from one to the next....if we try to look at play that way, perhaps it helps shed some light. What are the boxes? What are the poibts of discovery in the sandbox? So, perhaps it’s geographical. Town is the starting point of the flowchart. Perhaps another box on the chart is “The Lost Caves”, a dungeon nearby. How do the PCs get from Town to The List Caves? And why? This is the line on the flowchart between the two boxes. Perhaps they want gold and treasure, a pretty typical and general goal. Perhaps they find out about the Lost Caves through rumor or hearsay. Perhaps they have to do some hexcrawling type exploration to find the Caves’ exact location. If we break up the sandbox like this, I think it helps to examine what we’re doing and maybe how and why. I don’t think this is at all about style. I thibk maybe this is maybe a tool that can be used to analyze any style. [/QUOTE]
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