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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8167858" data-attributes="member: 6785785"><p>Yes, I understand all this. I get it. You don't need to describe this in general any more. I am asking for a specific example of how you do this. Pick a specific group of players you ran a specific adventure for and talk about it. </p><p></p><p>To lean on your linked blog post about the War of the Swarming Beggars, you say the below:</p><p></p><p></p><p>How was it discovered when you GMed this material?</p><p></p><p></p><p></p><p>Does Twin-Fisted Eagle reach out to the PCs? Do they hear of him by reputation and seek him out? So it sounds like you have two factions set up in conflict and the PCs are kind of in the middle, free to join one side or the other, or play them against each other, or whatever.</p><p></p><p>This is what I mean when I ask what play is meant to be about. It's the central premise of the campaign, seemingly.</p><p></p><p></p><p></p><p>So to kind of place this into my idea of a flowchart.....Twin-Fisted Eagle might be one box and Yellow Mantis/Southern Hill Sect would be another. How do they get from one to the other? What other boxes would be between these two? </p><p></p><p>Maybe they pursue another ally? Maybe they try to get the Thousand Deaths Flower from Iron Temple? How do they know of these allies or items? How are these introduced into play? </p><p></p><p>In the below, you kind of touch on how some of these things may be introduced:</p><p></p><p></p><p>But is that just for additional factions? Are other methods involved? </p><p></p><p>How would the players learn that The Crocodile Sect might be a willing ally? How would they go about securing their aid? What might they have to do?</p><p></p><p></p><p></p><p>Above you provide some suggestions on how to get the PCs involved in the conflict. This is followed by some tables for rumors and daily events. These are the kind of specific things I'm asking about. It seems like these charts are meant to highlight the growing conflict, and to show how it is escalating.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8167858, member: 6785785"] Yes, I understand all this. I get it. You don't need to describe this in general any more. I am asking for a specific example of how you do this. Pick a specific group of players you ran a specific adventure for and talk about it. To lean on your linked blog post about the War of the Swarming Beggars, you say the below: How was it discovered when you GMed this material? Does Twin-Fisted Eagle reach out to the PCs? Do they hear of him by reputation and seek him out? So it sounds like you have two factions set up in conflict and the PCs are kind of in the middle, free to join one side or the other, or play them against each other, or whatever. This is what I mean when I ask what play is meant to be about. It's the central premise of the campaign, seemingly. So to kind of place this into my idea of a flowchart.....Twin-Fisted Eagle might be one box and Yellow Mantis/Southern Hill Sect would be another. How do they get from one to the other? What other boxes would be between these two? Maybe they pursue another ally? Maybe they try to get the Thousand Deaths Flower from Iron Temple? How do they know of these allies or items? How are these introduced into play? In the below, you kind of touch on how some of these things may be introduced: But is that just for additional factions? Are other methods involved? How would the players learn that The Crocodile Sect might be a willing ally? How would they go about securing their aid? What might they have to do? Above you provide some suggestions on how to get the PCs involved in the conflict. This is followed by some tables for rumors and daily events. These are the kind of specific things I'm asking about. It seems like these charts are meant to highlight the growing conflict, and to show how it is escalating. [/QUOTE]
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