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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8167965" data-attributes="member: 42582"><p>I think there are some tensions in the notion of a "flowchart", because a flowchart implies a network of options/choices over time.</p><p></p><p>This can be at odds with "no myth" approaches, and I'm not 100% sure it works for dungeon-crawls either (I've heard dungeon maps described as "flowcharts", but I'm not sure I agree with that).</p><p></p><p>Maybe I'm taking your flowchart metaphor too literally? Moving on to the next quote . . .</p><p></p><p>If the boxes and connections aren't determined ahead of time, I'm not entirely sure we have a flowchart.</p><p></p><p>Anyway, the two campaigns I've GMed where this was really a big thing were the second RM one, and my 4e one. In both of them I had a beginning sense of the cosmology, but it unfolded over time as (i) the players made moves that required me to establish more details, and (ii) I introduced new elements or new connections as part of the process of maintaining pressure on the players.</p><p></p><p>In the RM campaign one of the players maintained a chart of the relationships: it's attached. But it wouldn't have been possible to draw that chart at the start of the campaign. Just as one example: the chart has the PC Hideyo as an Animal Lord fallen from the heavens; but at the start of the campaign everyone (including me and his player) thought that the character was an ordinary fox who had managed to "improve" himself into human form (along the lines of the movie Green Snake).</p><p></p><p>[ATTACH]131091[/ATTACH]</p></blockquote><p></p>
[QUOTE="pemerton, post: 8167965, member: 42582"] I think there are some tensions in the notion of a "flowchart", because a flowchart implies a network of options/choices over time. This can be at odds with "no myth" approaches, and I'm not 100% sure it works for dungeon-crawls either (I've heard dungeon maps described as "flowcharts", but I'm not sure I agree with that). Maybe I'm taking your flowchart metaphor too literally? Moving on to the next quote . . . If the boxes and connections aren't determined ahead of time, I'm not entirely sure we have a flowchart. Anyway, the two campaigns I've GMed where this was really a big thing were the second RM one, and my 4e one. In both of them I had a beginning sense of the cosmology, but it unfolded over time as (i) the players made moves that required me to establish more details, and (ii) I introduced new elements or new connections as part of the process of maintaining pressure on the players. In the RM campaign one of the players maintained a chart of the relationships: it's attached. But it wouldn't have been possible to draw that chart at the start of the campaign. Just as one example: the chart has the PC Hideyo as an Animal Lord fallen from the heavens; but at the start of the campaign everyone (including me and his player) thought that the character was an ordinary fox who had managed to "improve" himself into human form (along the lines of the movie Green Snake). [ATTACH]131091[/ATTACH] [/QUOTE]
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