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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8167974"><p>Again, I think we come at this very much from a different perspective, so if your starting point for agency is it requires player facing techniques or mechanics, then this approach isn't going to work for you. For us, this allows us to engage with the specifics of what is going on in a way that feels right to us. None of us would claim it is novel (though you do see the occasional novel technique crop up from time to time). Our focus is on what works, and for a large number of people engaged in the style it works. Clearly though there are people who have difficulty with this approach (such as the players you mention who are baffled by the social interaction and faction component). I think that is why having alternative approaches is good. But I am not convinced that player facing stuff produces more agency. I just think the agency debate is at a bit of an impasse. </p><p></p><p>One thing I will say here, is most of how players become aware of the sects and people in the jianghu, is through interacting with the setting, talking to NPCs, and through things like knowledge rolls (we have a Sect knowledge mechanic, a places knowledge mechanic, etc). But mostly, the longer players exist in the setting, the more familiar they become with it, and the more organically this stuff arises (i.e. a player who is head of a sect or part of a sect and been playing in the campaign for a year, will know all the major players). This works especially well if the players start out as nobodies, who know no one, and are rising up in the martial world.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8167974"] Again, I think we come at this very much from a different perspective, so if your starting point for agency is it requires player facing techniques or mechanics, then this approach isn't going to work for you. For us, this allows us to engage with the specifics of what is going on in a way that feels right to us. None of us would claim it is novel (though you do see the occasional novel technique crop up from time to time). Our focus is on what works, and for a large number of people engaged in the style it works. Clearly though there are people who have difficulty with this approach (such as the players you mention who are baffled by the social interaction and faction component). I think that is why having alternative approaches is good. But I am not convinced that player facing stuff produces more agency. I just think the agency debate is at a bit of an impasse. One thing I will say here, is most of how players become aware of the sects and people in the jianghu, is through interacting with the setting, talking to NPCs, and through things like knowledge rolls (we have a Sect knowledge mechanic, a places knowledge mechanic, etc). But mostly, the longer players exist in the setting, the more familiar they become with it, and the more organically this stuff arises (i.e. a player who is head of a sect or part of a sect and been playing in the campaign for a year, will know all the major players). This works especially well if the players start out as nobodies, who know no one, and are rising up in the martial world. [/QUOTE]
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