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A Question Of Agency?
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<blockquote data-quote="Fenris-77" data-source="post: 8167978" data-attributes="member: 6993955"><p>[USER=85555]@Bedrockgames[/USER] The more complex the faction set, and the more intricate their various entanglements, the less likely it is that a player is going to successfully keep all that info stored in his head and be able to access it later when it might become important.</p><p></p><p>I'm not mandating for bespoke mechanics here at all. What I am interested in is how these various ways of doing things affect our players, and the extent to which any of us even consider that when we're designing adventures and campaigns. So how does your way if running factions impact your players? What knobs and dials do they have to access information and act on it? That sort of thing.</p><p></p><p>I notice you talk about players starting off as nobodies. That does allow for some organic growth in player setting knowledge. What would you do differently if the starting characters were supposed to be knowledgable about the setting and its factions, but this was not reflected by matching player knowledge?</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8167978, member: 6993955"] [USER=85555]@Bedrockgames[/USER] The more complex the faction set, and the more intricate their various entanglements, the less likely it is that a player is going to successfully keep all that info stored in his head and be able to access it later when it might become important. I'm not mandating for bespoke mechanics here at all. What I am interested in is how these various ways of doing things affect our players, and the extent to which any of us even consider that when we're designing adventures and campaigns. So how does your way if running factions impact your players? What knobs and dials do they have to access information and act on it? That sort of thing. I notice you talk about players starting off as nobodies. That does allow for some organic growth in player setting knowledge. What would you do differently if the starting characters were supposed to be knowledgable about the setting and its factions, but this was not reflected by matching player knowledge? [/QUOTE]
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