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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8167988" data-attributes="member: 6785785"><p>How so? Think of a player and their character. How did their characterization shape that character's goals? What did you as GM do to either facilitate those goals or to challenge those goals?</p><p></p><p></p><p></p><p>How do you do this? through straight narration? Through NPCs? Do the players have to have their characters interact with the right people/objects/locations to learn this information?</p><p></p><p></p><p></p><p>Like what? I'm looking for examples. What do you think may be interesting? How do you decide that? Is it based on the players and you knowing their tastes? Is it more broad than that? Is it more specific?</p><p></p><p></p><p></p><p>Yes, of course. I'm not saying this is the only goal or best goal or anything like that. Just that it may be a goal, and if it is, then locations for treasure are going to be something that the GM needs to bring to the table. Right?</p><p></p><p></p><p></p><p>Maybe. My point is that the map is more of an illusion in a sense. </p><p></p><p></p><p></p><p>That's not nothing! </p><p></p><p>My question is how do you do this? I'm not looking for vague descriptions like "I share details with them" or "It's a living world" or any of that. I'm more asking "A bog witch named Yargessa knows the location of the lost tomb, so they must seek her out, but she can only be found in the swamp" or "Performing research in the great library requires a check; for every 5 points of the total roll, the PC learns one fact from table R."</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8167988, member: 6785785"] How so? Think of a player and their character. How did their characterization shape that character's goals? What did you as GM do to either facilitate those goals or to challenge those goals? How do you do this? through straight narration? Through NPCs? Do the players have to have their characters interact with the right people/objects/locations to learn this information? Like what? I'm looking for examples. What do you think may be interesting? How do you decide that? Is it based on the players and you knowing their tastes? Is it more broad than that? Is it more specific? Yes, of course. I'm not saying this is the only goal or best goal or anything like that. Just that it may be a goal, and if it is, then locations for treasure are going to be something that the GM needs to bring to the table. Right? Maybe. My point is that the map is more of an illusion in a sense. That's not nothing! My question is how do you do this? I'm not looking for vague descriptions like "I share details with them" or "It's a living world" or any of that. I'm more asking "A bog witch named Yargessa knows the location of the lost tomb, so they must seek her out, but she can only be found in the swamp" or "Performing research in the great library requires a check; for every 5 points of the total roll, the PC learns one fact from table R." [/QUOTE]
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