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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8168084"><p>I answered some of this above, but no I don't share a setting gazetteer. I do have a sect section in my rulebook (which I mentioned in a prior post) and that is something the players can read if they are inclined. My general attitude is I never like to dump information like that on people before a game (I don't like giving anything that feels like homework). So instead I focus on questions and answers before a session usually if we need to establish what they know. We can also do that during the session, I don't particularly worry about stopping to explain things if they need some info. But I would say it is all very freeform and organic, and based on my sense of what characters would know (perhaps based on who they are, where they are, the occasional knowledge roll, etc). I don't usually get super specific (like this man in this village knows this, unless i am running a mystery or something). There are probably other ways things crop up in play. I basically do what feels natural. </p><p></p><p>One impression I am getting from this conversation is you like clear procedures and it seems you probably like consistency too in that respect. My style is probably much more intuitive and hand wavy than yours. When I make a game for example, I may have a vision of how I want to run it, but I could care less if others cleave to that vision. They are free to run the game how they like. And in my own games I am not overly precious about any of this. </p><p></p><p>Also I am pretty low ego as a GM. I am not the greatest GM in the world by any stretch, and freely admit to being a bit on the lazy side, but I also admit when I make errors to my players, I am pretty transparent about my thinking process and rationale when I make judgements, and all that goes a long way I find. I am also not an 'actor'. I have such a dry delivery sometimes I have to give my players additional descriptive information so they know if an NPC is being sarcastic or angry. </p><p></p><p>One procedure or technique I do frequently use that may be of importance here is the long distance villain: <a href="http://thebedrockblog.blogspot.com/2014/07/long-distance-villainy.html" target="_blank">LONG-DISTANCE VILLAINY</a></p><p></p><p>I did this two or three times in my Ogre Gate Campaign. Most recently in the Lady 87 campaign I had the player who played Bone Breaker in the original disposable disciples, play Scholar Han (a character who emerged as an antagonist to the party over the course of play). What this does is allows me to throw a villain at the party who is truly gloves off. While I embrace let the dice fall where they may and I have no compunction about killing PCs, you still are always restrained by a sense of fairness I find. So this helps shake things up. I make clear to the players that another player is taking on the villain role, has resources and is going all out against them. The only problem that arises with this is you can sometimes misunderstand or misapply the orders given the long distance villain (since that person is usually not at the table).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8168084"] I answered some of this above, but no I don't share a setting gazetteer. I do have a sect section in my rulebook (which I mentioned in a prior post) and that is something the players can read if they are inclined. My general attitude is I never like to dump information like that on people before a game (I don't like giving anything that feels like homework). So instead I focus on questions and answers before a session usually if we need to establish what they know. We can also do that during the session, I don't particularly worry about stopping to explain things if they need some info. But I would say it is all very freeform and organic, and based on my sense of what characters would know (perhaps based on who they are, where they are, the occasional knowledge roll, etc). I don't usually get super specific (like this man in this village knows this, unless i am running a mystery or something). There are probably other ways things crop up in play. I basically do what feels natural. One impression I am getting from this conversation is you like clear procedures and it seems you probably like consistency too in that respect. My style is probably much more intuitive and hand wavy than yours. When I make a game for example, I may have a vision of how I want to run it, but I could care less if others cleave to that vision. They are free to run the game how they like. And in my own games I am not overly precious about any of this. Also I am pretty low ego as a GM. I am not the greatest GM in the world by any stretch, and freely admit to being a bit on the lazy side, but I also admit when I make errors to my players, I am pretty transparent about my thinking process and rationale when I make judgements, and all that goes a long way I find. I am also not an 'actor'. I have such a dry delivery sometimes I have to give my players additional descriptive information so they know if an NPC is being sarcastic or angry. One procedure or technique I do frequently use that may be of importance here is the long distance villain: [URL="http://thebedrockblog.blogspot.com/2014/07/long-distance-villainy.html"]LONG-DISTANCE VILLAINY[/URL] I did this two or three times in my Ogre Gate Campaign. Most recently in the Lady 87 campaign I had the player who played Bone Breaker in the original disposable disciples, play Scholar Han (a character who emerged as an antagonist to the party over the course of play). What this does is allows me to throw a villain at the party who is truly gloves off. While I embrace let the dice fall where they may and I have no compunction about killing PCs, you still are always restrained by a sense of fairness I find. So this helps shake things up. I make clear to the players that another player is taking on the villain role, has resources and is going all out against them. The only problem that arises with this is you can sometimes misunderstand or misapply the orders given the long distance villain (since that person is usually not at the table). [/QUOTE]
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